Difference between revisions of "ECS Town Vector. Tourists centre. Casino resort"
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Drawn by Oz |
Drawn by Oz |
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− | Improved by George ( |
+ | Improved by George (cc, construction stages) |
− | {img<nowiki>src=http://www.george.zernebok.net/newgrf/newcargos/img/touristindusrties/touristsresort2.png</nowiki> width= height= align= desc= link= } |
+ | {img<nowiki>src=http://www.george.zernebok.net/newgrf/newcargos/img/touristindusrties/touristsresort2.png</nowiki> width= height= align= desc= link= }</center> |
==General data== |
==General data== |
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Usage|75% |
Usage|75% |
||
+ | Growth Factor|85%||Casino resort supports Company Colour. When built by the player during a game, it gets the colour of player's company. |
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− | Growth Factor|85%|| |
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==Stockpile size== |
==Stockpile size== |
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==Location/Positioning Conditions== |
==Location/Positioning Conditions== |
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− | {img<nowiki>src=http://www.george.zernebok.net/newgrf/newcargos/img/touristindusrties/touristsresort2-place.png</nowiki> width= height= align= desc= link= } |
+ | {img<nowiki>src=http://www.george.zernebok.net/newgrf/newcargos/img/touristindusrties/touristsresort2-place.png</nowiki> width= height= align= desc= link= }</center> |
− | + | Step|Condition |
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⚫ | |||
− | |01|Build <=0 tiles away from water (should be built on coasts) |
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− | + | <center>2</center>|Build > 31 tiles from same industry (same ID) |
|
⚫ | |||
⚫ | |||
+ | <center>4</center>|Build > 1 tile from desert tile |
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⚫ | |||
− | + | <center>5</center>|Build <=0 tiles away from water (should be built on coasts) |
|
⚫ | |||
⚫ | |||
[http://wiki.ttdpatch.net/tiki-index.php?page=LocationConditions|Description of Location/Positioning Conditions] |
[http://wiki.ttdpatch.net/tiki-index.php?page=LocationConditions|Description of Location/Positioning Conditions] |
||
+ | |||
+ | ==Construction stages== |
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+ | |||
+ | Casino resorts have 3 animated construction stages |
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+ | |||
+ | {img<nowiki>src=http://www.george.zernebok.net/newgrf/newcargos/img/touristindusrties/touristsresort2-c1.png</nowiki> width= height= align= desc= link= }</center> |
||
+ | |||
+ | {img<nowiki>src=http://www.george.zernebok.net/newgrf/newcargos/img/touristindusrties/touristsresort2-c2.png</nowiki> width= height= align= desc= link= }</center> |
||
+ | |||
+ | {img<nowiki>src=http://www.george.zernebok.net/newgrf/newcargos/img/touristindusrties/touristsresort2-c3.png</nowiki> width= height= align= desc= link= }</center> |
Revision as of 11:16, 28 October 2007
Casino resort
Casino resort
Drawn by Oz
Improved by George (cc, construction stages)
{imgsrc=http://www.george.zernebok.net/newgrf/newcargos/img/touristindusrties/touristsresort2.png width= height= align= desc= link= }
General data
||Tiles|18
Usage|75%
Growth Factor|85%||Casino resort supports Company Colour. When built by the player during a game, it gets the colour of player's company.
Stockpile size
||Level|Tourists
4|599
8|705
16|829
32|975
64|1148
128|1350||
Location/Positioning Conditions
{imgsrc=http://www.george.zernebok.net/newgrf/newcargos/img/touristindusrties/touristsresort2-place.png width= height= align= desc= link= }
Step|Condition
|Build > FF FF FF FFh tiles from a specific industry (specified ID) with the same layout (N=FF FF FF FFh forces only one industry of that type on the map)
|Build > 31 tiles from same industry (same ID)
|disallow in townzones 1-4
|Build > 1 tile from desert tile
|Build <=0 tiles away from water (should be built on coasts)
|Build on terraformed land (certain tiles must be sloped) see image||
of Location/Positioning Conditions
Construction stages
Casino resorts have 3 animated construction stages
{imgsrc=http://www.george.zernebok.net/newgrf/newcargos/img/touristindusrties/touristsresort2-c1.png width= height= align= desc= link= } {imgsrc=http://www.george.zernebok.net/newgrf/newcargos/img/touristindusrties/touristsresort2-c2.png width= height= align= desc= link= } {imgsrc=http://www.george.zernebok.net/newgrf/newcargos/img/touristindusrties/touristsresort2-c3.png width= height= align= desc= link= }