Difference between revisions of "ECS Town Vector. Tourists centre. Casino resort"
From TTWiki
Jump to navigationJump to searchm (12 revisions) |
m (Bot: Automated text replacement (--= +==)) |
||
Line 1: | Line 1: | ||
− | '''''Casino resort''''' |
||
=Casino resort= |
=Casino resort= |
||
Line 10: | Line 9: | ||
==General data== |
==General data== |
||
+ | {| |
||
− | + | !Tiles!!18 |
|
+ | |- |
||
− | Usage|75% |
+ | |Usage||75% |
+ | |- |
||
− | Growth Factor|85% |
+ | |Growth Factor||85% |
+ | |} |
||
==Stockpile size== |
==Stockpile size== |
||
+ | {| |
||
− | + | !Level!!Tourists |
|
+ | |- |
||
− | Very low|599 |
+ | |Very low||599 |
+ | |- |
||
− | Low|705 |
+ | |Low||705 |
+ | |- |
||
− | Normal|829 |
+ | |Normal||829 |
+ | |- |
||
− | High|975 |
+ | |High||975 |
+ | |- |
||
− | Very high|1148 |
+ | |Very high||1148 |
+ | |- |
||
− | Ultimate |
+ | |Ultimate||1350 |
+ | |} |
||
==Location/Positioning Conditions== |
==Location/Positioning Conditions== |
||
*Build outside towns !Tz1, !Tz2, !Tz3, !Tz4 (Town zone 0 allowed) |
*Build outside towns !Tz1, !Tz2, !Tz3, !Tz4 (Town zone 0 allowed) |
||
− | *Build |
+ | *Build > 1 tiles from desert tile |
− | *Build |
+ | *Build <=0 tiles away from water (should be built on coasts) |
*Build on terraformed land (certain tiles must be sloped) see image |
*Build on terraformed land (certain tiles must be sloped) see image |
||
− | *Build |
+ | *Build > FF FF FF FFh tiles from Tourists centre with the same layout (only one layout instance per map) |
− | *Build |
+ | *Build > 31 tiles away from other layout of Tourists centre |
− | [http://wiki.ttdpatch.net/tiki-index.php?page=LocationConditions|Description of Location/Positioning Conditions] |
+ | [http://wiki.ttdpatch.net/tiki-index.php?page=LocationConditions| Description of Location/Positioning Conditions] |
==Features== |
==Features== |
Revision as of 10:15, 15 June 2011
Casino resort
Drawn by Oz, improved by George (cc, construction stages)
{imgsrc=http://www.george.zernebok.net/newgrf/newcargos/img/touristindusrties/touristsresort2.png width= height= align= desc= link= }
General data
Tiles | 18 |
---|---|
Usage | 75% |
Growth Factor | 85% |
Stockpile size
Level | Tourists |
---|---|
Very low | 599 |
Low | 705 |
Normal | 829 |
High | 975 |
Very high | 1148 |
Ultimate | 1350 |
Location/Positioning Conditions
- Build outside towns !Tz1, !Tz2, !Tz3, !Tz4 (Town zone 0 allowed)
- Build > 1 tiles from desert tile
- Build <=0 tiles away from water (should be built on coasts)
- Build on terraformed land (certain tiles must be sloped) see image
- Build > FF FF FF FFh tiles from Tourists centre with the same layout (only one layout instance per map)
- Build > 31 tiles away from other layout of Tourists centre
Description of Location/Positioning Conditions
Features
Casino resort supports Company Colour. When built by the player during a game, it gets the colour of player's company.
Casino resorts have 3 animated construction stages
{imgsrc=http://www.george.zernebok.net/newgrf/newcargos/img/touristindusrties/touristsresort2-c1.png width= height= align= desc= link= }
{imgsrc=http://www.george.zernebok.net/newgrf/newcargos/img/touristindusrties/touristsresort2-c2.png width= height= align= desc= link= }
{imgsrc=http://www.george.zernebok.net/newgrf/newcargos/img/touristindusrties/touristsresort2-c3.png width= height= align= desc= link= }