ECS Town Vector. Tourists centre. Casino resort

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Revision as of 19:05, 12 June 2011 by Orudge (talk | contribs) (12 revisions)
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Casino resort

Casino resort

Drawn by Oz, improved by George (cc, construction stages)

{imgsrc=http://www.george.zernebok.net/newgrf/newcargos/img/touristindusrties/touristsresort2.png width= height= align= desc= link= }

General data

||Tiles|18

Usage|75%

Growth Factor|85%||

Stockpile size

||Level|Tourists

Very low|599

Low|705

Normal|829

High|975

Very high|1148

Ultimate|1350||

Location/Positioning Conditions

  • Build outside towns !Tz1, !Tz2, !Tz3, !Tz4 (Town zone 0 allowed)
  • Build > 1 tiles from desert tile
  • Build <=0 tiles away from water (should be built on coasts)
  • Build on terraformed land (certain tiles must be sloped) see image
  • Build > FF FF FF FFh tiles from Tourists centre with the same layout (only one layout instance per map)
  • Build > 31 tiles away from other layout of Tourists centre

of Location/Positioning Conditions

Features

Casino resort supports Company Colour. When built by the player during a game, it gets the colour of player's company.

Casino resorts have 3 animated construction stages

{imgsrc=http://www.george.zernebok.net/newgrf/newcargos/img/touristindusrties/touristsresort2-c1.png width= height= align= desc= link= }
{imgsrc=http://www.george.zernebok.net/newgrf/newcargos/img/touristindusrties/touristsresort2-c2.png width= height= align= desc= link= }
{imgsrc=http://www.george.zernebok.net/newgrf/newcargos/img/touristindusrties/touristsresort2-c3.png width= height= align= desc= link= }