Difference between revisions of "ECS Town Vector. Tourists centre. Karlstein"

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[[Category:ECS Vectors Tourist Industries]][[Category:ECS Town Vector]]
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| style="width: 33%;" | << [[ECS Town Vector. Tourists centre. Goodrich Castle]] || align="center" style="width: 34%;"| [[ECS Town Vector. Tourists centre]] || align="right" style="width: 33%;"| [[ECS Town Vector. Tourists centre. Japan Castle]] >>
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==General data==
 
==General data==
   
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When built by the player during a game, the roofs will be in Company Colours of the builder. When generated by the game or built while in the scenario editor, the roofs will be Black.
 
When built by the player during a game, the roofs will be in Company Colours of the builder. When generated by the game or built while in the scenario editor, the roofs will be Black.
 
[[Category:ECS Vectors Tourist Industries]][[Category:ECS Town Vector]]
 

Revision as of 09:13, 21 June 2011

<< ECS Town Vector. Tourists centre. Goodrich Castle ECS Town Vector. Tourists centre ECS Town Vector. Tourists centre. Japan Castle >>

General data

Drawn by Darkwalker, snowed and company colours by George

Ecs touristindusrties karlstejn.png Ecs touristindusrties karlstejn-snowed.png Ecs touristindusrties karlstejn-tropic.png

Based on Karlštejn, Prague, Czech Republic

Ecs touristindusrties Karlstejn wiki.jpg

Tiles 21
Usage 65%
Growth Factor 70%

Stockpile size

Level Tourists
Very low 229
Low 328
Normal 468
High 669
Very high 956
Ultimate 1365

Location/Positioning Conditions

  • Build outside towns !Tz1, !Tz2, !Tz3, !Tz4 (Town zone 0 allowed)
  • Build > 3 tiles away from desert tile
  • Build on terraformed land (certain tiles must be sloped) see image
  • Build > FF FF FF FFh tiles from Tourists centre with the same layout (only one layout instance per map)
  • Build > 31 tiles away from other layout of Tourists centre

Description of Location/Positioning Conditions

Ecs touristindusrties karlstejn-place.png

Features

Supports snow, different trees for different landscapes, company colours.

When built by the player during a game, the roofs will be in Company Colours of the builder. When generated by the game or built while in the scenario editor, the roofs will be Black.