Difference between revisions of "ECS Town Vector. Water supply"

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[[Category:ECS Vectors Industries]][[Category:ECS Town Vector]]
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{| style="width: 100%;" border="1"
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|- valign="top"
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| style="width: 33%;" | << [[ECS Town Vector. Gold mine]] || align="center" style="width: 34%;"| [[ECS Town Vector]] || align="right" style="width: 33%;"| [[ECS Basic Vector II]] >>
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|}
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__TOC__
 
Valid for ECS 1.1
   
  +
==General data==
'''''Water supply'''''
 
   
 
Drawn by George, inspired by some graphics by Raven and MHz
Valid fir ECS 1.1
 
   
  +
[[File:Ecs_watersupply.png]] [[File:Ecs_watersupply-snowed.png]]
=Water supply=
 
   
 
The Water supply is the part of the [[ECS Town Vector]].
Drawn by George, inspired by some graphics by Raven and MHz
 
   
  +
==Cargoes==
The Water supply is the part of the [[ECSTownVector|ECS Town Vector]].
 
   
 
===Production===
==Accepted and produced cargoes==
 
   
 
The Water supply produces Water.
 
The Water supply produces Water.
   
The Water supply does not accept any cargo during first 93 days of life if built in game.
+
The Water supply does not produce any cargo during first 93 days of life if built in game.
 
==Construction==
 
 
The Water supply can not be built by a player in a game. It should be prospected instead. It has 70% probability to be prospected. Prospecting cost is &pound;747,700 468,750/$1,495,400 in game, in case of inflation is off. Construction conditions for SE and map generator are represented in the table.
 
 
||'''SE'''|'''Condition'''
 
 
<center>+</center>|Build on dry land
 
 
<center>+</center>|Build on flat land
 
 
<center>&ndash;</center>|Build at least 15 levels above sea level or in desert
 
 
<center>&ndash;</center>|Build &gt; 16 tiles from a Water supply||[http://wiki.ttdpatch.net/tiki-index.php?page=LocationConditions|Description of Location/Positioning Conditions]
 
 
The Water supply has Low probability (3) to be built by map generator and Low probability (3) to be built during game play.
 
 
==Production==
 
   
 
The Water supply uses 124 production levels, represented in % from 3% to 100%.
 
The Water supply uses 124 production levels, represented in % from 3% to 100%.
   
 
To calculate a month production values should be summarized for all the cycles of the month (usually 8 or 9). The following calculations are given for one production cycle.
 
To calculate a month production values should be summarized for all the cycles of the month (usually 8 or 9). The following calculations are given for one production cycle.
 
The Water supply does not produce any cargo during first 93 days of life if built in game.
 
   
 
Amount of water produced is '''250 * level% / 100%'''
 
Amount of water produced is '''250 * level% / 100%'''
   
==Production change==
+
===Production change===
   
 
Production change happens on the 1-st day of every month.
 
Production change happens on the 1-st day of every month.
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*last one on the map
 
*last one on the map
 
*younger than 10 years
 
*younger than 10 years
*transportation level &gt; 75%
+
*transportation level > 75%
   
Protection can be changed with parameter of [[ECSTownVector|ECS Town Vector]] to the following protection conditions:
+
Protection can be changed with parameter of [[ECS Town Vector]] to the following protection conditions:
 
*last one on the map
 
*last one on the map
 
*younger than 10 years
 
*younger than 10 years
*transportation level &gt; 1%
+
*transportation level > 1%
 
*Water supply is built by the player during game play
 
*Water supply is built by the player during game play
   
Water supply can have closure protections unless exhausted with parameter of [[ECSTownVector|ECS Town Vector]]
+
Water supply can have closure protections unless exhausted with parameter of [[ECS Town Vector]]
   
 
Production change happens according on amount of cargo transported.
 
Production change happens according on amount of cargo transported.
   
  +
{|
||<center>'''Transportation'''</center>|<center>'''Level'''</center>|<center>'''Production change'''</center>
+
!<center>Transportation</center>!!<center>Level</center>!!<center>Production change</center>
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|-
 
| rowspan="2" |<center>< 25%</center>||< 6%||decrease production level by 1
  +
|-
 
|> 6%||divide production level by 2
  +
|-
 
|<center>25% &ndash; 50%</center>||any||decrease production level by 1
  +
|-
 
| rowspan="2" |<center>50% &ndash; 75%</center>||< 13%||increase production level by 1
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|-
 
|> 13%||decrease production level by 1
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|-
 
| rowspan="2" |<center>75% &ndash; 87%</center>||< 13%||increase production level by 1 with 75% probability
 
multiply production level by 2 with 25% probability
  +
|-
 
|> 13%||increase production level by 1
  +
|-
  +
| rowspan="2" |<center>> 87%</center>||< 50%||increase production level by 1 with 75% probability
  +
multiply production level by 2 with 25% probability
  +
|-
  +
|> 50%||increase production level by 1
  +
|}
 
When all of the known Water body has been extracted, The Water supply closes.
   
 
==Construction==
<center>&lt; 25%</center>|&gt; 6%|divide production level by 2
 
   
  +
The Water supply has one of 3 possible layouts. New layouts are welcome (:biggrin:)
<center>&lt; 25%</center>|&lt; 6%|decrease production level by 1
 
   
 
The Water supply has low probability (3) to be built by map generator and normal probability (3) to be built during game play.
<center>25% &ndash; 49%</center>|&lt; 13%|decrease production level by 1
 
   
 
The Water supply can not be built by a player in a game. It should be prospected instead. It has 70% probability to be prospected. Prospecting cost factor is 255. Construction conditions for SE and map generator are represented in the table.
<center>25% &ndash; 74%</center>|&gt; 13%|decrease production level by 1
 
   
 
When prospected by the player during a game, the Water supply will be in company colours of the builder. When generated by the game or built while in the scenario editor, the Water supply will pick up the colour randomly.
<center>51% &ndash; 75%</center>|&lt; 13%|increase production level by 1
 
   
  +
{|
<center>&gt; 75%</center>|&lt; 13%|increase production level by 1 with 75% probability
 
 
!SE!!Condition
  +
|-
 
|<center>+</center>||Build on dry land
  +
|-
 
|<center>+</center>||Build on flat land
  +
|-
 
|<center>+</center>||Build at least 15 levels above sea level
   
  +
or
<center>&gt; 75%</center>|&lt; 13%|multiply production level by 2 with 25% probability
 
   
  +
At least 1 tile around are desert tiles
<center>75% &ndash; 87%</center>|&lt; 50%|increase production level by 1 with 75% probability
 
  +
|-
 
<center>75% &ndash; 87%</center>|&lt; 50%|multiply production level by 2 with 25% probability
+
|<center>&ndash;</center>||Build > 16 tiles from a Water supply
  +
|}
 
  +
[[ECS Vectors. Location/Positioning Conditions| Description of Location/Positioning Conditions]]
<center>&gt; 75%</center>|&gt; 50%|increase production level by 1|| When all of the known Water body has been extracted, The Water supply closes.
 
   
 
==Features==
 
==Features==
   
The Water supply has one of 3 possible layouts. New layouts are welcome (:biggrin:)
+
The Water supply is covered with snow when located above snow line. The Water supply supports company colours.
 
When built by the player during a game, The Water supply will be in Company Colours of the builder. When generated by the game or built while in the scenario editor, The Water supply will pick up the colour randomly.
 
   
===Water body and reserves===
+
'''Water body and reserves'''
   
 
Every Water supply has a fixed Water body randomly predetermined during the construction phase at between 100Kt and 1600Kt. The size of the Water body is unknown to the player. At the beginning, the Water supply sees a reserve of 10 to 30% of the Water body. When the amount of Water transported is above 60% a month, new reserves of Water may be found, increasing the known reserves by +10% to +30%, but reserves may never exceed the predetermined Water body. Water supply has 50% probability to find new resources when all known resources are exhausted if amount of resources known is smaller than defined in predetermined body.
 
Every Water supply has a fixed Water body randomly predetermined during the construction phase at between 100Kt and 1600Kt. The size of the Water body is unknown to the player. At the beginning, the Water supply sees a reserve of 10 to 30% of the Water body. When the amount of Water transported is above 60% a month, new reserves of Water may be found, increasing the known reserves by +10% to +30%, but reserves may never exceed the predetermined Water body. Water supply has 50% probability to find new resources when all known resources are exhausted if amount of resources known is smaller than defined in predetermined body.
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When the Water supply plans to exhaust all the water within 24 or 12 months, it generates a warning.
 
When the Water supply plans to exhaust all the water within 24 or 12 months, it generates a warning.
   
Body limit can be disabled with parameter of [[ECSTownVector|ECS Town Vector]]
+
Body limit can be disabled with parameter of [[ECS Town Vector]]

Latest revision as of 19:16, 2 August 2012

<< ECS Town Vector. Gold mine ECS Town Vector ECS Basic Vector II >>

Valid for ECS 1.1

General data

Drawn by George, inspired by some graphics by Raven and MHz

Ecs watersupply.png Ecs watersupply-snowed.png

The Water supply is the part of the ECS Town Vector.

Cargoes

Production

The Water supply produces Water.

The Water supply does not produce any cargo during first 93 days of life if built in game.

The Water supply uses 124 production levels, represented in % from 3% to 100%.

To calculate a month production values should be summarized for all the cycles of the month (usually 8 or 9). The following calculations are given for one production cycle.

Amount of water produced is 250 * level% / 100%

Production change

Production change happens on the 1-st day of every month.

The Water supply does not change production level during first 93 days of life if built in game.

On the lowest production level (Very low or 3%) advanced closure mechanism is applied with the following protection conditions:

  • last one on the map
  • younger than 10 years
  • transportation level > 75%

Protection can be changed with parameter of ECS Town Vector to the following protection conditions:

  • last one on the map
  • younger than 10 years
  • transportation level > 1%
  • Water supply is built by the player during game play

Water supply can have closure protections unless exhausted with parameter of ECS Town Vector

Production change happens according on amount of cargo transported.

Transportation
Level
Production change
< 25%
< 6% decrease production level by 1
> 6% divide production level by 2
25% – 50%
any decrease production level by 1
50% – 75%
< 13% increase production level by 1
> 13% decrease production level by 1
75% – 87%
< 13% increase production level by 1 with 75% probability

multiply production level by 2 with 25% probability

> 13% increase production level by 1
> 87%
< 50% increase production level by 1 with 75% probability

multiply production level by 2 with 25% probability

> 50% increase production level by 1

When all of the known Water body has been extracted, The Water supply closes.

Construction

The Water supply has one of 3 possible layouts. New layouts are welcome (:biggrin:)

The Water supply has low probability (3) to be built by map generator and normal probability (3) to be built during game play.

The Water supply can not be built by a player in a game. It should be prospected instead. It has 70% probability to be prospected. Prospecting cost factor is 255. Construction conditions for SE and map generator are represented in the table.

When prospected by the player during a game, the Water supply will be in company colours of the builder. When generated by the game or built while in the scenario editor, the Water supply will pick up the colour randomly.

SE Condition
+
Build on dry land
+
Build on flat land
+
Build at least 15 levels above sea level

or

At least 1 tile around are desert tiles

Build > 16 tiles from a Water supply

Description of Location/Positioning Conditions

Features

The Water supply is covered with snow when located above snow line. The Water supply supports company colours.

Water body and reserves

Every Water supply has a fixed Water body randomly predetermined during the construction phase at between 100Kt and 1600Kt. The size of the Water body is unknown to the player. At the beginning, the Water supply sees a reserve of 10 to 30% of the Water body. When the amount of Water transported is above 60% a month, new reserves of Water may be found, increasing the known reserves by +10% to +30%, but reserves may never exceed the predetermined Water body. Water supply has 50% probability to find new resources when all known resources are exhausted if amount of resources known is smaller than defined in predetermined body.

When the Water supply plans to exhaust all the water within 24 or 12 months, it generates a warning.

Body limit can be disabled with parameter of ECS Town Vector