Difference between revisions of "ECS Wood Vector. Forest"

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Drawn by George
 
Drawn by George
   
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==General data==
!!Generaldata
 
   
 
Forests produce wood. Production is equal to 16 tons of wood on the lowest production level and doubles on each next production level. If the forest has at least 1 machinery unit waiting, production is quadrupled. If machinery is not defined, the production is doubled. 8 units of machinery are processed during a month on the highest production level. With every level below, the amount of processed machinery units is halved (up to 1 machinery during 4 months on the lowest production level). Forests can't be built by the player.
 
Forests produce wood. Production is equal to 16 tons of wood on the lowest production level and doubles on each next production level. If the forest has at least 1 machinery unit waiting, production is quadrupled. If machinery is not defined, the production is doubled. 8 units of machinery are processed during a month on the highest production level. With every level below, the amount of processed machinery units is halved (up to 1 machinery during 4 months on the lowest production level). Forests can't be built by the player.

Revision as of 20:39, 11 February 2008

Forest

Forest

Drawn by George

General data

Forests produce wood. Production is equal to 16 tons of wood on the lowest production level and doubles on each next production level. If the forest has at least 1 machinery unit waiting, production is quadrupled. If machinery is not defined, the production is doubled. 8 units of machinery are processed during a month on the highest production level. With every level below, the amount of processed machinery units is halved (up to 1 machinery during 4 months on the lowest production level). Forests can't be built by the player.

Production change

Changing production level depends on the amount of cargo transported. If less than 50% of produced cargo is transported, production goes down, while if more than 75% is transported, it goes up. The "change production level" event is affected by random factors:

For low and normal levels, in case of production going down there is a 5% chance of increase, 15% to remain unchanged, 75% to decrease. In case of production going up there is a 80% chance of increase, 15% to remain unchanged, 5% to decrease.

For high level and above, in case of production going down there is a 5% chance of increase, 27% to remain unchanged, 68% to decrease. In case of production going up there is a 56% chance for increase, 34% to remain unchanged, 10% to decrease.

For all the levels except very low, if production should not change, there is a 10% chance of increase, 80% to remain unchanged, 10% to decrease.

When the industry has a very low production level, it tests close down conditions. For industries in service, the chances of closing down are reduced by 50%. Newly built industries can be closed only if they are at least 4 years old. Industries built by the random map generator or in the scenario editor, can be closed only if they are at least 10 years old. There is a 2% chance of closing down and a 25% chance to increase production.

Attention! If the industry is inside a city, it always generates a "decrease production" event.

Stockpile size

Cargo acceptance is limited by storage capacity. If the stockpile is in overflow, the industry stops accepting cargo until the stockpile is down to 50% of capacity, at which point the industry will start accepting cargo again.

||Level|Machinery|Machinery (50%)

Very low|171|85

Low|245|122

Normal|350|175

High|501|250

Very high|716|358

Ultimate|1023|511||

Possible locations

Forests can be built on sloped land. They can't be built near other forests, sawmills and towns (Rz0 < Ed). In tropics the forests can be built only in the rain forest. Forests have 2 possible layouts. Forests can be built only at the end of spring. Forests can't be built on shores.