Difference between revisions of "ECS Wood Vector. Paper Mill"

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==General data==
 
==General data==
   
Paper mill process wood products and refined products and produce paper. Paper mills can be build by player. Building cost is 176 000 000 £. Paper mills should be build close to water (2 - 4) on flat land. They can't be build near other paper mills, printing works, sawmills and refineries. Paper mills have 1 possible layout.
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Paper mill process wood products and refined products and produce paper. Paper mills can be build by player. Building cost is 176 000 000 £. Paper mills have 1 possible layout.
   
 
Paper mills have the production, represented in the table (production data is calculated for 8 cycles a month. During game play, there are 8 or 9 cycles, while the total amount of distributed cargo is adjusted with property for minimal amount of cargo distributed).
 
Paper mills have the production, represented in the table (production data is calculated for 8 cycles a month. During game play, there are 8 or 9 cycles, while the total amount of distributed cargo is adjusted with property for minimal amount of cargo distributed).
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9500|7125|2000|1500||
 
9500|7125|2000|1500||
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==Possible location==
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Paper mills should be build close to water (2 - 4) on flat land. They can't be build near other paper mills, printing works, sawmills and refineries.

Revision as of 08:49, 18 October 2007

Paper Mill

Paper Mill

General data

Paper mill process wood products and refined products and produce paper. Paper mills can be build by player. Building cost is 176 000 000 £. Paper mills have 1 possible layout.

Paper mills have the production, represented in the table (production data is calculated for 8 cycles a month. During game play, there are 8 or 9 cycles, while the total amount of distributed cargo is adjusted with property for minimal amount of cargo distributed).

Industry processes wood products and refined products at the same time, both are a must cargo for production. The industry can't produce paper from wood products without refined products and from refined products without wood products unless refined products are not defined.

||Level|Cycles|Paper production|Wood products|Refined products

Very low|1|72|96|8

Low|2|144|192|16

Normal|4|288|384|32

High|9|648|864|72

Very high|19|1368|1824|152

Ultimate|41|2952|3936|328||

Production change

Changing production level is calculated by comparing the min of wood products waiting and refined products waiting * 9 with the value, represented in the table.

The industry can rise production level by one, and drop it to any level. Increasing production on normal and higher production levels also requires at least 50% of goods being transported.

When industry has a very low production level and do not have enough cargo waiting, it tests close down conditions. Industries in service have a close down chance reduced by 50%. Newly build industries can be closed only if they are at least 2 year old. Industries, build by random map generator or map editor, can be closed only if they are at least 5 year old age. A close down chance is 2%, 8% chance for increasing production.

||Level|Cargo decrease level|Cargo increase level

Very low|108|324

Low|227|681

Normal|475|1425

High|1004|3012

Very high|2095|6285

Ultimate|4406| ||

Stockpile size

The cargo acceptance is limited by a storage size. If the store is overflowed, the industry stops to accept cargo unless the storage is three fourth-free. Than the industry starts to accept cargo again.

||Storage for wood products|Storage for wood products (75%)|Storage for refined products|Storage for refined products (75%)

1597|1197|336|252

2281|1711|480|360

3259|2444|686|515

4655|3491|980|735

6650|4988|1400|1050

9500|7125|2000|1500||

Possible location

Paper mills should be build close to water (2 - 4) on flat land. They can't be build near other paper mills, printing works, sawmills and refineries.