ECS Wood Vector. Paper Mill

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Valid for ECS 1.1

General data

Drawn by George, inspired by Paper mill by BerberJesus

Ecs papermill.png Ecs papermill-snowed.png

The Paper mill is the part of the ECS Wood Vector.

Cargoes

Accepting

The Paper mill accepts Wood products and Refined products if defined.

The Paper mill does not accept any cargo during first 93 days of life if built in game.

Cargo acceptance is limited by storage capacity. If the stockpile is in overflow, the industry stops accepting cargo until the stockpile is down to 75% of capacity, at which point the industry will start accepting cargo again.

Level Wood products Wood products (75%) Refined products Refined products (75%)
Very low 1597 1197 336 252
Low 2281 1711 480 360
Normal 3259 2444 686 515
High 4655 3491 980 735
Very high 6650 4988 1400 1050
Ultimate 9500 7125 2000 1500

Acceptance limit can be disabled with parameter of ECS Wood Vector

Production

The Paper mill produces Paper.

The Paper mill does not produce any cargo during first 93 days of life if built in game.

The Paper mill uses 6 production levels.

Both cargoes are a must. The Paper mill production is shown in the table (production data is calculated for 8 cycles a month. During game play, there are 8 or 9 cycles, while the total amount of distributed cargo is adjusted with property for minimal amount of cargo distributed).

Level Cycles Paper Wood products Refined products
Very low 1 72 96 8
Low 2 144 192 16
Normal 4 288 384 32
High 9 648 864 72
Very high 19 1368 1824 152
Ultimate 41 2952 3936 328

Production change

Production change happens on the 1-st day of every month.

The Paper mill does not change production level during first 93 days of life if built in game.

On the lowest production level (Very low) advanced closure mechanism is applied with the following protection conditions:

  • last one on the map
  • younger than 5 years for industries, built in SE (scenario editor) or during map generation, younger than 2 years for others
  • transportation level > 75%

Protection can be changed with parameter of ECS Wood Vector to the following protection conditions:

  • last one on the map
  • younger than 5 years for industries, built in SE (scenario editor) or during map generation, younger than 2 years for others
  • transportation level > 1%
  • Paper mill was built by the player during game play

Changing production level is calculated by comparing the max (Wood products, Refined products * 9) with the value shown in the table.

The industry can increase production level by one, and decrease it to any level.

Level Decrease Increase
Very low 108 324
Low 227 681
Normal 475 1425
High 1004 3012
Very high 2095 6285
Ultimate 4406

On normal production level and higher at list 50% of cargo should be transported to allow production level growth

Construction

The Paper mill has one layout.

The Paper mill has normal probability (4) to be built by map generator and low probability (2) to be built during game play.

The Paper mill can be built by a player both in a game and in the scenario editor. Construction cost factor is 176. Construction conditions are represented in the table.

When built by the player during a game, the Paper mill will be in company colours of the builder. When generated by the game or built while in the scenario editor, the Paper mill will pick up the colour randomly.

SE Condition
+
Build on dry land
+
Build on flat land
+
Build > 1 tiles away from shore tile
+
Build < 5 tiles away from shore tile
+
Build > 3 tiles away from desert tile
Build at least 1 tile away from Tz0
Build > 16 tiles from a Sawmill
Build > 16 tiles from a Oil refinery
Build > 16 tiles from a Printing works
Build > 31 tiles from a Paper mill

Description of Location/Positioning Conditions

Features

The Paper mill is covered with snow when located above snow line. The Paper mill supports company colours.