Difference between revisions of "ECS Wood Vector. Sawmill"

From TTWiki
Jump to navigationJump to search
m (moved Sawmill to ECS Wood Vector. Sawmill: Added ECS Vectors prefix)
m (Navigation menu)
Line 1: Line 1:
  +
[[Category:ECS Vectors Industries]][[Category:ECS Wood Vector]]
 
  +
{| style="width: 100%;" border="1"
  +
|- valign="top"
  +
| style="width: 33%;" | << [[ECS Wood Vector. Forest]] || align="center" style="width: 34%;"| [[ECS Wood Vector]] || align="right" style="width: 33%;"| [[ECS Wood Vector. Furniture Factory]] >>
  +
|}
  +
__TOC__
  +
Valid for ECS 1.1
   
 
=Sawmill=
 
=Sawmill=

Revision as of 12:15, 22 June 2011

<< ECS Wood Vector. Forest ECS Wood Vector ECS Wood Vector. Furniture Factory >>

Valid for ECS 1.1

Sawmill

Drawn by dmh_mac and MHz

General data

Sawmills process wood and produce wood products. Sawmills can be built by a player. Building cost is £328,048. Sawmills have 2 possible layouts with completely different graphics.

Sawmills process 64 tones of wood and produce 48 tones of wood products in a cycle on the lowest production level. This amount is doubled on each next production level. If there is not enough wood waiting, the sawmill cuts the nearby trees on every second cycle on the normal production level, on the fourth cycle for low and eighth cycle for very low production levels.

Production change

Changing production level depends on the amount of cargo transported and produced. If no cargo was produced, the production falls to very low. If the industry is supplied with wood, it has a 50% chance for increase on low and very low levels.

There is a 12% chance for decrease on low level. For normal level and higher, and for low level without a wood supply, the amount of cargo transported is taken into account. If less than 40% of produced cargo is transported, production goes down, while if more than 60% transported, it goes up.

When the industry has a very low production level, it tests close down conditions. Industries in service have a close down chance reduced by 67%. Newly built industries can be closed only if they are at least 2 years old. Industries built by the random map generator or map editor, can be closed only if they are at least 5 years old. A close down chance is 6% and increasing production chance is 25%.

Stockpile size

Cargo acceptance is limited by storage capacity. If the stockpile is in overflow, the industry stops accepting cargo until the stockpile is down to 67% of capacity, at which point the industry will start accepting cargo again.

Level Wood Wood (67%)
Very low 1311 865
Low 1638 1081
Normal 2048 1352
High 2560 1690
Very high 3200 2112
Ultimate 4000 2640

Possible locations

Sawmills should be built on flat land in forests (Rain forest test is for tropic landscape only). They can't be built in desert or near other sawmills, forests, paper mills or furniture factories. Sawmills can't be built too far away from forests.