Difference between revisions of "GRFAuthorHelperWindow"

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In-game adjustment of real sprite offsets.
   
 
This is what it looks like:
'''''In-game adjustment of real sprite offsets.'''''
 
   
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[[File:GRFHelper.png]]
=GRF Author Helper Window=
 
   
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This window is accessed by selecting a grf file in the [[GRFStatusWindow]], and then control-clicking on the information area--the section that contains the description of the GRF.
In-game adjustment of real sprite offsets.
 
   
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Click on the sprite button, and enter the number (decimal) of the sprite you want to adjust. If a pseudosprite is specified, the Sprite: ... line will not appear. Assuming a real sprite is specified, the selected sprite will then be shown in the lower portion of the window. Adjust the xrel and yrel values with the four +/- buttons. Changes are applied immediately, and the sprite in the window will move to reflect the new xrel and yrel values.
This is what it looks like:
 
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Once you have found the correct values, replace the bogus values in your grf with the correct values, and re-encode.
   
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Note: Action A replacement real sprites aren't supported.
{picture file=img/wiki_up//GRFHelper.png}
 
   
This window is accessed by selecting a grf file in the
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This feature was contributed by Oskar Eisemuth.
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[[Category:Additional Reading]][[Category:NewWindows]][[Category:TTDPatch]][[Category:TTDPatch Manual]]

Latest revision as of 15:48, 18 June 2011

In-game adjustment of real sprite offsets.

This is what it looks like:

GRFHelper.png

This window is accessed by selecting a grf file in the GRFStatusWindow, and then control-clicking on the information area--the section that contains the description of the GRF.

Click on the sprite button, and enter the number (decimal) of the sprite you want to adjust. If a pseudosprite is specified, the Sprite: ... line will not appear. Assuming a real sprite is specified, the selected sprite will then be shown in the lower portion of the window. Adjust the xrel and yrel values with the four +/- buttons. Changes are applied immediately, and the sprite in the window will move to reflect the new xrel and yrel values.

Once you have found the correct values, replace the bogus values in your grf with the correct values, and re-encode.

Note: Action A replacement real sprites aren't supported.

This feature was contributed by Oskar Eisemuth.