Difference between revisions of "MiscellaneousModifications:Alpha"

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'''''Modify some aspects of the generalfixes and other switches'''''
 
 
=Miscellaneous Modifications=
 
 
 
Modify some aspects of the generalfixes and other switches
 
Modify some aspects of the generalfixes and other switches
   
 
2.6 alpha 0 or later
 
2.6 alpha 0 or later
   
-=Switch=-
+
==Switch==
   
 
Configuration file: miscmods <setting>
 
Configuration file: miscmods <setting>
Line 18: Line 13:
 
Command line: -Zm
 
Command line: -Zm
   
-=Description=-
+
==Description==
   
 
These switches control various minor changes to how the patch works.
 
These switches control various minor changes to how the patch works.
Line 26: Line 21:
 
===miscmods===
 
===miscmods===
   
  +
{| class="wikitable"
||Bit|Text name|Meaning
 
  +
|-
 
  +
!Bit!!Text name!!Meaning
0|nobuildonbanks|Towns don't build on coasts/riverbanks
 
  +
|-
 
  +
|0 || nobuildonbanks || Towns don't build on coasts/riverbanks
1|servintonlyhuman|[[NewDefaultServiceInterval|servint]] setting does not apply to AI
 
  +
|-
 
  +
|1 || servintonlyhuman || [[NewDefaultServiceInterval|servint]] setting does not apply to AI
2|noroadtakeover|prevents cities from taking over roads when importing a savegame into the editor
 
  +
|-
 
  +
|2 || noroadtakeover || prevents cities from taking over roads when importing a savegame into the editor
3|gradualloadbywagon|Gradual loading goes wagon by wagon instead of the whole train
 
  +
|-
 
  +
|3 || gradualloadbywagon || Gradual loading goes wagon by wagon instead of the whole train
4|dontfixlitres|Don't change litres display such that a ton is equivalent to 1000 litres, instead of 100
 
  +
|-
 
  +
|4 || dontfixlitres || Don't change litres display such that a ton is equivalent to 1000 litres, instead of 100
5|dontfixtropicbanks|Don't prevent temperate-climate banks in other climates
 
  +
|-
 
  +
|5 || dontfixtropicbanks || Don't prevent temperate-climate banks in other climates
6|dontfixhousesprites|Don't try to fix the bug with shops and offices displayed as churches
 
  +
|-
 
  +
|6 || dontfixhousesprites || Don't try to fix the bug with shops and offices displayed as churches
7|oldtownterrmodlimit|Don't make raising/lowering terrain for town expansion be affected by inflation
 
  +
|-
 
  +
|7 || oldtownterrmodlimit || Don't make raising/lowering terrain for town expansion be affected by inflation
8|nozeppelinonlargeap|Prevent zeppelins from  crashing on large airports
 
  +
|-
 
  +
|8 || nozeppelinonlargeap || Prevent zeppelins from crashing on large airports
9|nodefaultoldtracktype|Don't remember the railroad track system you've used previously
 
  +
|-
 
  +
|9 || nodefaultoldtracktype || Don't remember the railroad track system you've used previously
10|usevehnnumbernotname|Vehicle messages (getting old, lost, etc.) use vehicle number instead of name
 
  +
|-
 
  +
|10 || usevehnnumbernotname || Vehicle messages (getting old, lost, etc.) use vehicle number instead of name
11|norescalecompanygraph|Don't rescale company graph windows when a company is deselected
 
  +
|-
 
  +
|11 || norescalecompanygraph || Don't rescale company graph windows when a company is deselected
12|noyearlyfinances|Don't show company finances window on Jan 1st
 
  +
|-
 
  +
|12 || noyearlyfinances || Don't show company finances window on Jan 1st
13|notimegiveaway|Do not release CPU time slices when idle
 
  +
|-
 
  +
|13 || notimegiveaway || Do not release CPU time slices when idle
14|nodesynchwarning|Do not warn when multiplayer games get desynched
 
  +
|-
 
  +
|14 || nodesynchwarning || Do not warn when multiplayer games get desynched
15|noworldedgeflooding|Water at the edge of the map will not flood with generalfixes on
 
  +
|-
 
  +
|15 || noworldedgeflooding || Water at the edge of the map will not flood with generalfixes on
16|doshowintro|Don't skip the game intro
 
  +
|-
 
  +
|16 || doshowintro || Don't skip the game intro
17|nonewspritesorter|Don't use new sprite sorting algorithm
 
  +
|-
 
  +
|17 || nonewspritesorter || Don't use new sprite sorting algorithm
18|nodiagonalflooding|Turns off flooding of tiles diagonally
 
  +
|-
 
  +
|18 || nodiagonalflooding || Turns off flooding of tiles diagonally
19|noenhancedcomp|Don't enhance savegame compression algorithm
 
  +
|-
 
  +
|19 || noenhancedcomp || Don't enhance savegame compression algorithm
20|breakdownatsignal|Don't fix trains breaking down while waiting on red signals
 
  +
|-
 
  +
|20 || breakdownatsignal || Don't fix trains breaking down while waiting on red signals
21|smallspritelimit|Don't increase the sprite limit
 
  +
|-
 
  +
|21 || smallspritelimit || Don't increase the sprite limit
22|displaytownsize|Display town size in the name
 
  +
|-
 
  +
|22 || displaytownsize || Display town size in the name
23|noextendstationrange|Don't increase the maximum allowed distance between station sign and industry for cargo to be delivered
 
  +
|-
 
  +
|23 || noextendstationrange || Don't increase the maximum allowed distance between station sign and industry for cargo to be delivered
24|nooldvehiclenews|Don't generate news messages when vehicles get old
 
  +
|-
 
  +
|24 || nooldvehiclenews || Don't generate news messages when vehicles get old
25|dontfixpaymentgraph|Don't fix the X axis of the cargo payment rate window
 
  +
|-
 
  +
|25 || dontfixpaymentgraph || Don't fix the X axis of the cargo payment rate window
27|dontshowaltitude|Don't show altitude in tile info window
 
  +
|-
 
  +
|27 || dontshowaltitude || Don't show altitude in tile info window
28|nogrfidsinscreenshots|Don't show active grfids in screenshots
 
  +
|-
 
  +
|28 || nogrfidsinscreenshots || Don't show active grfids in screenshots
29|dontchangesnow|Don't change how sloped tiles determine whether they are above or below the snowline
 
  +
|-
 
  +
|29 || dontchangesnow || Don't change how sloped tiles determine whether they are above or below the snowline
31|nodepotnumbers|Don't display depot numbers in the orders window||
 
  +
|-
  +
|31 || nodepotnumbers || Don't display depot numbers in the orders window
  +
|}
   
 
Bit 3 modifies [[GradualLoading|Gradual Loading]], most of the other bits modify [[GeneralFixes|General Fixes]].
 
Bit 3 modifies [[GradualLoading|Gradual Loading]], most of the other bits modify [[GeneralFixes|General Fixes]].
   
  +
Bit 28: Normally the active grfids are encoded in pixels at the toolbar, you can find a tool called grfidextractor on [http://www.bytetransfer.de bytetransfer] under projects TTDPatch, if you don't want to store the active grfids there, you can disable it with this bit switch.
Bit 28
 
 
Normally the active grfids are encoded in pixels at the toolbar, you can find a tool called grfidextractor on [http://www.bytetransfer.de|bytetransfer] under projects TTDPatch, if you don't want to store the active grfids there, you can disable it with this bit switch.
 
   
 
===miscmods2===
 
===miscmods2===
   
  +
{| class="wikitable"
||Bit|Text name|Meaning
 
  +
|-
 
  +
!Bit!!Text name!!Meaning
0|noenhancetrees|Force grass under trees on bare land or in desert
 
  +
|-
 
  +
|0||noenhancetrees||Force grass under trees on bare land or in desert
1|ignoretaskbar|Ignore the size of the Windows taskbar when positioning the game window
 
  +
|-
 
  +
|1||ignoretaskbar||Ignore the size of the Windows taskbar when positioning the game window
2|nonewsignalsiggui|Do not use newsignals in the signals GUI -- mostly useful for newsignal sets that provide poor support for some signal types, such as semaphores.
 
  +
|-
 
  +
|2||nonewsignalsiggui||Do not use newsignals in the signals GUI -- mostly useful for newsignal sets that provide poor support for some signal types, such as semaphores.
3|notalwaysthreestatetrans|Display non-obscured buttons in the transparency GUI when normal drawing is selected for that item.||
 
  +
|-
  +
|3||notalwaysthreestatetrans||Display non-obscured buttons in the transparency GUI when normal drawing is selected for that item.
  +
|}
   
This switch was originally contributed by Marcin Grzegorczyk; some features have been added by Josef Drexler, Csaba Varga, Oskar Eisemuth, Marijn Kruisselbrink, Steven Hoefel, and Dale ))McCoy[[]]McCoy[[.
+
This switch was originally contributed by Marcin Grzegorczyk; some features have been added by Josef Drexler, Csaba Varga, Oskar Eisemuth, Marijn Kruisselbrink, Steven Hoefel, and Dale McCoy.
  +
[[Category:Patches]][[Category:Basic Patches]][[Category:TTDPatch]][[Category:TTDPatch Manual]]

Latest revision as of 14:29, 13 June 2011

Modify some aspects of the generalfixes and other switches

2.6 alpha 0 or later

Switch

Configuration file: miscmods <setting>

Command line: -Yo

Configuration file: miscmods2 <setting>

Command line: -Zm

Description

These switches control various minor changes to how the patch works.

Both are bit switches. The bits for each switch are as follows:

miscmods

Bit Text name Meaning
0 nobuildonbanks Towns don't build on coasts/riverbanks
1 servintonlyhuman servint setting does not apply to AI
2 noroadtakeover prevents cities from taking over roads when importing a savegame into the editor
3 gradualloadbywagon Gradual loading goes wagon by wagon instead of the whole train
4 dontfixlitres Don't change litres display such that a ton is equivalent to 1000 litres, instead of 100
5 dontfixtropicbanks Don't prevent temperate-climate banks in other climates
6 dontfixhousesprites Don't try to fix the bug with shops and offices displayed as churches
7 oldtownterrmodlimit Don't make raising/lowering terrain for town expansion be affected by inflation
8 nozeppelinonlargeap Prevent zeppelins from crashing on large airports
9 nodefaultoldtracktype Don't remember the railroad track system you've used previously
10 usevehnnumbernotname Vehicle messages (getting old, lost, etc.) use vehicle number instead of name
11 norescalecompanygraph Don't rescale company graph windows when a company is deselected
12 noyearlyfinances Don't show company finances window on Jan 1st
13 notimegiveaway Do not release CPU time slices when idle
14 nodesynchwarning Do not warn when multiplayer games get desynched
15 noworldedgeflooding Water at the edge of the map will not flood with generalfixes on
16 doshowintro Don't skip the game intro
17 nonewspritesorter Don't use new sprite sorting algorithm
18 nodiagonalflooding Turns off flooding of tiles diagonally
19 noenhancedcomp Don't enhance savegame compression algorithm
20 breakdownatsignal Don't fix trains breaking down while waiting on red signals
21 smallspritelimit Don't increase the sprite limit
22 displaytownsize Display town size in the name
23 noextendstationrange Don't increase the maximum allowed distance between station sign and industry for cargo to be delivered
24 nooldvehiclenews Don't generate news messages when vehicles get old
25 dontfixpaymentgraph Don't fix the X axis of the cargo payment rate window
27 dontshowaltitude Don't show altitude in tile info window
28 nogrfidsinscreenshots Don't show active grfids in screenshots
29 dontchangesnow Don't change how sloped tiles determine whether they are above or below the snowline
31 nodepotnumbers Don't display depot numbers in the orders window

Bit 3 modifies Gradual Loading, most of the other bits modify General Fixes.

Bit 28: Normally the active grfids are encoded in pixels at the toolbar, you can find a tool called grfidextractor on bytetransfer under projects TTDPatch, if you don't want to store the active grfids there, you can disable it with this bit switch.

miscmods2

Bit Text name Meaning
0 noenhancetrees Force grass under trees on bare land or in desert
1 ignoretaskbar Ignore the size of the Windows taskbar when positioning the game window
2 nonewsignalsiggui Do not use newsignals in the signals GUI -- mostly useful for newsignal sets that provide poor support for some signal types, such as semaphores.
3 notalwaysthreestatetrans Display non-obscured buttons in the transparency GUI when normal drawing is selected for that item.

This switch was originally contributed by Marcin Grzegorczyk; some features have been added by Josef Drexler, Csaba Varga, Oskar Eisemuth, Marijn Kruisselbrink, Steven Hoefel, and Dale McCoy.