MiscellaneousModifications:Alpha

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Modify some aspects of the generalfixes and other switches

Miscellaneous Modifications

Modify some aspects of the generalfixes and other switches

2.6 alpha 0 or later

-=Switch=-

Configuration file: miscmods <setting>

Command line: -Yo

Configuration file: miscmods2 <setting>

Command line: -Zm

-=Description=-

These switches control various minor changes to how the patch works.

Both are bit switches. The bits for each switch are as follows:

miscmods

||Bit|Text name|Meaning

0|nobuildonbanks|Towns don't build on coasts/riverbanks

1|servintonlyhuman|servint setting does not apply to AI

2|noroadtakeover|prevents cities from taking over roads when importing a savegame into the editor

3|gradualloadbywagon|Gradual loading goes wagon by wagon instead of the whole train

4|dontfixlitres|Don't change litres display such that a ton is equivalent to 1000 litres, instead of 100

5|dontfixtropicbanks|Don't prevent temperate-climate banks in other climates

6|dontfixhousesprites|Don't try to fix the bug with shops and offices displayed as churches

7|oldtownterrmodlimit|Don't make raising/lowering terrain for town expansion be affected by inflation

8|nozeppelinonlargeap|Prevent zeppelins from  crashing on large airports

9|nodefaultoldtracktype|Don't remember the railroad track system you've used previously

10|usevehnnumbernotname|Vehicle messages (getting old, lost, etc.) use vehicle number instead of name

11|norescalecompanygraph|Don't rescale company graph windows when a company is deselected

12|noyearlyfinances|Don't show company finances window on Jan 1st

13|notimegiveaway|Do not release CPU time slices when idle

14|nodesynchwarning|Do not warn when multiplayer games get desynched

15|noworldedgeflooding|Water at the edge of the map will not flood with generalfixes on

16|doshowintro|Don't skip the game intro

17|nonewspritesorter|Don't use new sprite sorting algorithm

18|nodiagonalflooding|Turns off flooding of tiles diagonally

19|noenhancedcomp|Don't enhance savegame compression algorithm

20|breakdownatsignal|Don't fix trains breaking down while waiting on red signals

21|smallspritelimit|Don't increase the sprite limit

22|displaytownsize|Display town size in the name

23|noextendstationrange|Don't increase the maximum allowed distance between station sign and industry for cargo to be delivered

24|nooldvehiclenews|Don't generate news messages when vehicles get old

25|dontfixpaymentgraph|Don't fix the X axis of the cargo payment rate window

27|dontshowaltitude|Don't show altitude in tile info window

28|nogrfidsinscreenshots|Don't show active grfids in screenshots

29|dontchangesnow|Don't change how sloped tiles determine whether they are above or below the snowline

31|nodepotnumbers|Don't display depot numbers in the orders window||

Bit 3 modifies Gradual Loading, most of the other bits modify General Fixes.

Bit 28

Normally the active grfids are encoded in pixels at the toolbar, you can find a tool called grfidextractor on [1] under projects TTDPatch, if you don't want to store the active grfids there, you can disable it with this bit switch.

miscmods2

||Bit|Text name|Meaning

0|noenhancetrees|Force grass under trees on bare land or in desert

1|ignoretaskbar|Ignore the size of the Windows taskbar when positioning the game window

2|nonewsignalsiggui|Do not use newsignals in the signals GUI -- mostly useful for newsignal sets that provide poor support for some signal types, such as semaphores.

3|notalwaysthreestatetrans|Display non-obscured buttons in the transparency GUI when normal drawing is selected for that item.||

This switch was originally contributed by Marcin Grzegorczyk; some features have been added by Josef Drexler, Csaba Varga, Oskar Eisemuth, Marijn Kruisselbrink, Steven Hoefel, and Dale ))McCoy[[]]McCoy[[.