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  • - even more advanced stuff
    279 bytes (43 words) - 21:04, 28 August 2011
  • ...written by Owen Rudge. It lets you edit the engines and bridges and other stuff, to make them faster, better, bigger, whatever. It's especially useful in c For other tools, please check the [http://www.ttdpatch.net/tools.html Tools page] on
    1 KB (209 words) - 16:26, 13 June 2011
  • [[Category:Other Stuff]][[Category:TTDPatch]][[Category:TTDPatch Manual]]
    318 bytes (50 words) - 16:30, 13 June 2011
  • - now for more advanced stuff
    260 bytes (45 words) - 21:03, 28 August 2011
  • [[Category:Other Stuff]][[Category:TTDPatch]][[Category:TTDPatch Manual]]
    935 bytes (176 words) - 16:18, 13 June 2011
  • [[Category:Other Stuff]][[Category:TTDPatch]][[Category:TTDPatch Manual]]
    1 KB (213 words) - 16:30, 13 June 2011
  • ...youts and custom layouts. The custom layouts can be used for more advanced stuff and are selectable via action 2 callback. (sprite number in recent action 0, TTD Sprite, Special Sprite from '''other''' ID !)
    6 KB (826 words) - 12:54, 31 July 2011
  • ...w game, it being a scenario or a random game that one players sends to the other. Player A then builds something, and sends screens to the Player B(s). Play ...ls wins. This one plays the most like normal TTD, but just with some added stuff. 2+ players.
    1 KB (217 words) - 17:53, 30 July 2011
  • The '''Dutch Road Furniture''' is a NewGRF that adds all kinds of stuff that you can find alongside Dutch roads to OpenTTD. With it's eyecandy obje ; Other
    2 KB (316 words) - 12:54, 9 April 2012
  • [[Category:Other Stuff]][[Category:TTDPatch]][[Category:TTDPatch Manual]]
    2 KB (350 words) - 16:24, 13 June 2011
  • ...can find helpful links for OpenTTD, TTDPatch, developer documentation, and other community resources. Links to other various resources around the community
    5 KB (744 words) - 10:13, 30 December 2020
  • ...ction]] should be the place for everything which doesn't fit in any of the other categories, * the [[RailwayDictionaryStation|Station section]] handles station-related stuff,
    3 KB (418 words) - 11:13, 17 June 2020
  • ...machines, making the gamestates drift further and further apart from each other. The easiest way to detect this problem is comparing the random seeds of th ...games may be out of sync already, so the action may not be possible on the other machine. Additionally, with the new asynchronous protocol, actions won't be
    4 KB (622 words) - 12:52, 31 July 2011
  • ...eryus) (Depends if he got money for such a trip (and being free from other stuff)) * SHADOW-XIII (Depends on various stuff)
    8 KB (1,194 words) - 20:49, 12 June 2011
  • To find out what markup you can use in addition to the stuff available from the sidebar and [[Help:Editing|Editing help]] <!-- TBC --> w
    4 KB (653 words) - 10:57, 17 June 2020
  • * Lankku, 23:39, 18 May 2010 (BST) - (Lack of funds + other stuff) ...et people know if they're likely to be travelling together or meeting each other at a station. Please try to keep all entries in time order!
    4 KB (687 words) - 20:50, 12 June 2011
  • Or is defined as: one or the other, or both. Xor is defined as: one or the other, but not both.
    5 KB (849 words) - 16:07, 15 June 2011
  • ...rwise you need too many bridges and tunnels and other normally unnecessary stuff to create an efficient network.
    6 KB (973 words) - 17:00, 13 June 2011
  • * other things? ...torial we will only use the first program, if you want more info about the other programs look [http://www.ttdpatch.net/grfcodec/grfcodec.html here].
    5 KB (949 words) - 11:08, 14 June 2012
  • ...MiscellaneousModifications]] - Modify some aspects of the generalfixes and other switches ...ellaneousModifications/2.5]] - Modify some aspects of the generalfixes and other switches (TTDPatch 2.5)
    17 KB (2,297 words) - 13:56, 31 July 2011
  • NFO is not a programming language: it is hex editing. NML on the other hand is a human-readable programming language and contains things like if/e Yes, that is a bunch of stuff with little hands-on examples, but I warned you about that. You will find (
    9 KB (1,603 words) - 06:06, 15 August 2023
  • For the ground sprite we don't need any fancy stuff such as recolouring, hiding or handling transparency differently, so we'll From there you can fill in the other spritelayout blocks yourself. These are all the same, except for the offset
    12 KB (1,598 words) - 21:05, 30 August 2011
  • ...ve some really nice topics in store for you. You'll learn to do some funky stuff with callbacks and switches (amonst others) and we have three more fully fe If you don't care about all the other fancy things you can do, but do want to add 32 bit sprites, for this time w
    12 KB (1,673 words) - 11:25, 26 June 2012
  • ...asm executable distributed with alpha 50 or higher in your path before any other nasm executables (or overwrite any existing ones in /usr/bin or wherever it ...patch.net/email.php?Compiling%20on%20Linux report] any problems, errors or other difficulties so I may update and improve these instructions.
    9 KB (1,614 words) - 12:49, 31 July 2011
  • ...attach" them to existing stations, thereby can build waypoints adjacent to other stations ...unnel, not only try lowering one corner of other side but also try raising other corner; do the cheaper of the two
    18 KB (2,927 words) - 16:23, 13 June 2011