Difference between revisions of "MiscellaneousModifications"

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Revision as of 16:14, 31 March 2005

Modify some aspects of the generalfixes and other switches

Miscellaneous Modifications

Modify some aspects of the generalfixes and other switches

-=Switch=-

Configuration file: miscmods

Command line: -Yo

-=Description=-

This switch doesn't introduce any new feature, but rather changes some aspects of other features.

It is a bit switch.  To find out how that works, see Bit Switches, or simply add up the values of the options you want:

||Bit |Value |Meaning

0 |1 |Towns don't build on coasts/riverbanks

1 |2 |(reserved, do not use, should be 0)

2 |4 |(reserved, do not use, should be 0)

3 |8 |Gradual loading goes wagon by wagon instead of the whole train

4 |16 |Don't change litres display such that a ton is equivalent to 1000 litres, instead of 100

5 |32 |Don't prevent temperate-climate banks in other climates

6 |64 |Don't try to fix the bug with shops and offices displayed as churches

7 |128 |Don't make raising/lowering terrain for town expansion be affected by inflation

8 |256 |Prevent zeppelins from crashing on large airports

9 |512 |Don't remember the railroad track system you've used previously

10 |1024 |Show denser smoke plumes from steam engines

11 |2048 |Don't rescale company graph windows when a company is deselected||

Bit 3 modifies gradual loading (see Gradual Loading),  other bits modify `generalfixes' (see General Fixes) except for bit 10, which works on its own.

Note that bit 10 causes the generation of quite a bit more steam.  Each steam plume however counts as a special effect object, and those are normally limited to 160 objects.  This means that if you have many steam engines, the amount of steam you say may not actually be more because of this limitation.  You can increase this limit using the morevehicles switch, see Increased Number of Vehicles.

This switch was originally contributed by Marcin Grzegorczyk; some features  have been added by Josef Drexler and Csaba Varga.

For the description of this feature in the latest alpha versions, please go to page 2.

...page...

Miscellaneous Modifications

Modify some aspects of the generalfixes and other switches

2.0.1 alpha 1 or later

-=Switch=-

Configuration file: miscmods

Command line: -Yo

-=Description=-

This switch doesn't introduce any new feature, but rather changes some aspects of other features.

It is a bit switch.  To find out how that works, see Bit Switches, or simply add up the values of the options you want:

||Bit |Value|Text name |Meaning

0|1|nobuildonbanks|Towns don't build on coasts/riverbanks

1|2|servinthumanonly|servint setting does not apply to AI

2|4|noroadtakeover|prevents cities from taking over roads when importing a savegame into the editor

3|8|gradualloadbywagon|Gradual loading goes wagon by wagon instead of the whole train

4|16|dontfixlitres|Don't change litres display such that a ton is equivalent to 1000 litres, instead of 100

5|32|dontfixtropicbanks|Don't prevent temperate-climate banks in other climates

6|64|dontfixhousesprites|Don't try to fix the bug with shops and offices displayed as churches

7|128|oldtownterrmodlimit|Don't make raising/lowering terrain for town expansion be affected by inflation

8|256|nozeppelinonlargeap|Prevent zeppelins from  crashing on large airports

9|512|nodefaultoldtracktype|Don't remember the railroad track system you've used previously

10|1024|usevehnnumbernotname|Vehicle messages (getting old, lost, etc.) use vehicle number instead of name

11|2048|norescalecompanygraph|Don't rescale company graph windows when a company is deselected

12|4096|noyearlyfinances|Don't show company finances window on Jan 1st

13|8192|notimegiveaway|Do not release CPU time slices when idle

14|16384|nodesynchwarning|Do not warn when multiplayer games get desynched

15|32768|noworldedgeflooding|Water at the edge of the map will not flood with generalfixes on

16|65536|doshowintro|Don't skip the game intro

17|131072|nonewspritesorter|Don't use new sprite sorting algorithm

18|262144|noautomaticpbsblocks|Don't automatically convert pre-signal blocks to path-based signalling (a)

19|524288|noenhancedcomp|Don't enhance savegame compression algorithm

20|1048576|breakdownatsignal|Don't fix trains breaking down while waiting on red signals

21|2097152|smallspritelimit|Don't increase the sprite limit

22|4194304|displaytownsize|Display town size in the name

23|8388608|noextendstationrange|Don't increase the maximum allowed distance between station sign and industry for cargo to be delivered

24|16777216|nooldvehiclenews|Don't generate news messages when vehicles get old||

(a) This bit has ben removed as of alpha 48. Set the appropriate bit(s) in the PathBasedSignalling switch instead.

Bit 3 modifies gradual loading (see Gradual Loading), most of the other bits modify General Fixes.

This switch was originally contributed by Marcin Grzegorczyk; some features  have been added by Josef Drexler, Csaba Varga, Oskar Eisemuth and Marijn Kruisselbrink.