Modify some aspects of the generalfixes and other switches
Configuration file: miscmods
Command line: -Yo
For a description of this feature in the 2.5 beta series, please see MiscellaneousModifications/2.5. For a description of this feature in the 2.6 alpha series, please see MiscellaneousModifications:Alpha.
This switch doesn't introduce any new feature, but rather changes some aspects of other features.
It is a bit switch. To find out how that works, see Bit Switches, or simply add up the values of the options you want:
|0||1||Towns don't build on coasts/riverbanks|
|1||2||(reserved, do not use, should be 0)|
|2||4||(reserved, do not use, should be 0)|
|3||8||Gradual loading goes wagon by wagon instead of the whole train|
|4||16||Don't change litres display such that a ton is equivalent to 1000 litres, instead of 100|
|5||32||Don't prevent temperate-climate banks in other climates|
|6||64||Don't try to fix the bug with shops and offices displayed as churches|
|7||128||Don't make raising/lowering terrain for town expansion be affected by inflation|
|8||256||Prevent zeppelins from crashing on large airports|
|9||512||Don't remember the railroad track system you've used previously|
|10||1024||Show denser smoke plumes from steam engines|
|11||2048||Don't rescale company graph windows when a company is deselected|
Note that bit 10 causes the generation of quite a bit more steam. Each steam plume however counts as a special effect object, and those are normally limited to 160 objects. This means that if you have many steam engines, the amount of steam you see may not actually be more because of this limitation. You can increase this limit using the morevehicles switch.
This switch was originally contributed by Marcin Grzegorczyk; some features have been added by Josef Drexler and Csaba Varga.