Tutorials: Difference between revisions
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add link to Quast65's station tutorial |
LaDoncella (talk | contribs) fixed link to debugging tools |
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* [http://www.tt-forums.net/viewtopic.php?f=26&t=62069 Station Tutorial]: Complete tutorial on station coding from scratch in NFO. |
* [http://www.tt-forums.net/viewtopic.php?f=26&t=62069 Station Tutorial]: Complete tutorial on station coding from scratch in NFO. |
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* [[Releasing a NewGRF]]: How to release your NewGRF to the public once you made one. |
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== General sprite drawing == |
== General sprite drawing == |
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* [[GraphicsTutorial]]: How to draw new 8bpp graphics sprites |
* [[GraphicsTutorial]]: How to draw new 8bpp graphics sprites |
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* [[Creating_new_Sprites_with_3dsMax|Using 3dsmax]]: Creating sprites using 3DSMax (aimed at Locomotion currently) |
* [[Creating_new_Sprites_with_3dsMax|Using 3dsmax]]: Creating sprites using 3DSMax (aimed at Locomotion currently) |
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== Debugging NewGRFs == |
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* [http://wiki.openttd.org/NewGRF_Debugging Debugging tools] in OpenTTD |
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Latest revision as of 20:41, 25 February 2013
Playing OpenTTD and TTDPatch
- PreSignalsTutorial: How to use pre-signals
Coding NewGRFs for OpenTTD and TTDPatch
- NFO Tutorial: How to make NewGRFs using NFO (incomplete)
- NML Tutorial: How to make NewGRFs using the NewGRF Meta Language (NML)
- Station Tutorial: Complete tutorial on station coding from scratch in NFO.
- Releasing a NewGRF: How to release your NewGRF to the public once you made one.
General sprite drawing
- GraphicsTutorial: How to draw new 8bpp graphics sprites
- Using 3dsmax: Creating sprites using 3DSMax (aimed at Locomotion currently)
Debugging NewGRFs
- Debugging tools in OpenTTD