ECS Town Vector. Tourists centre. Palenque: Difference between revisions

From TTWiki
Jump to navigation Jump to search
Content deleted Content added
Kraks (talk | contribs)
headers, tables and links fixed, added category and images
George (talk | contribs)
m Navigation menu
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
[[Category:ECS Vectors Tourist Industries]][[Category:ECS Town Vector]]
=General data=
{| style="width: 100%;" border="1"
|- valign="top"
| style="width: 33%;" | << [[ECS Town Vector. Tourists centre. Japan Castle]] || align="center" style="width: 34%;"| [[ECS Town Vector. Tourists centre]] || align="right" style="width: 33%;"| [[ECS Town Vector. Tourists centre. Watch Tower]] >>
|}
__TOC__
==General data==


Drawn by Oz, small fixes by George
Drawn by Oz, small fixes by George
Line 18: Line 24:
Supports serviced and unserviced views
Supports serviced and unserviced views


=Stockpile size=
==Stockpile size==


{|
{|
Line 36: Line 42:
|}
|}


=Location/Positioning Conditions=
==Location/Positioning Conditions==


*Build outside towns !Tz1, !Tz2, !Tz3, !Tz4 (Town zone 0 allowed)
*Build outside towns !Tz1, !Tz2, !Tz3, !Tz4 (Town zone 0 allowed)
Line 49: Line 55:
[[File:Ecs_touristindusrties_palenque-place2.png]] [[File:Ecs_touristindusrties_palenque-place.png]]
[[File:Ecs_touristindusrties_palenque-place2.png]] [[File:Ecs_touristindusrties_palenque-place.png]]


=Features=
==Features==


Different graphics for at least once serviced and never serviced industry
Different graphics for at least once serviced and never serviced industry

[[Category:ECS]]

Latest revision as of 09:16, 21 June 2011

<< ECS Town Vector. Tourists centre. Japan Castle ECS Town Vector. Tourists centre ECS Town Vector. Tourists centre. Watch Tower >>

General data

Drawn by Oz, small fixes by George

Based on Palenque, Mexico

Tiles 23
Usage 66%
Growth Factor 75%

Supports serviced and unserviced views

Stockpile size

Level Tourists
Very low 360
Low 480
Normal 640
High 854
Very high 1139
Ultimate 1518

Location/Positioning Conditions

  • Build outside towns !Tz1, !Tz2, !Tz3, !Tz4 (Town zone 0 allowed)
  • Build > 1 tiles from water
  • Build in forest where 3 tiles radius are rain forest
  • Build on terraformed land (certain tiles must be sloped) see image
  • Build > FF FF FF FFh tiles from Tourists centre with the same layout (only one layout instance per map)
  • Build > 31 tiles away from other layout of Tourists centre

Description of Location/Positioning Conditions

Features

Different graphics for at least once serviced and never serviced industry