Difference between revisions of "ECS Wood Vector. Furniture Factory"
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The Furniture factory does not change production level during first 93 days of life if built in game. |
The Furniture factory does not change production level during first 93 days of life if built in game. |
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− | '''<span style="color:#FF0000; font-weight: bold' ">!!!conditions need to be checked!!!</span>''' |
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On the lowest production level (Very low) advanced closure mechanism is applied with the following protection conditions: |
On the lowest production level (Very low) advanced closure mechanism is applied with the following protection conditions: |
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The Furniture factory can be built by a player both in a game and in the scenario editor. Construction cost factor is 144. Construction conditions are represented in the table. |
The Furniture factory can be built by a player both in a game and in the scenario editor. Construction cost factor is 144. Construction conditions are represented in the table. |
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− | '''<span style="color:#FF0000; font-weight: bold' ">!!!table need to be checked!!!</span>''' |
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!SE!!Condition |
!SE!!Condition |
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|<center>+</center>||Build on flat land |
|<center>+</center>||Build on flat land |
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+ | |<center>+</center>||Build > 3 tiles away from desert tile |
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− | |<center>–</center>||Build |
+ | |<center>–</center>||Build inside Tz0 |
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|<center>–</center>||Build > 16 tiles from a [[ECS Wood Vector. Sawmill| Sawmill]] |
|<center>–</center>||Build > 16 tiles from a [[ECS Wood Vector. Sawmill| Sawmill]] |
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− | |<center>–</center>||Build > |
+ | |<center>–</center>||Build > 31 tiles from a Furniture factory |
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− | |<center>–</center>||Build > 16 tiles from a Furniture factory |
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[[ECS Vectors. Location/Positioning Conditions| Description of Location/Positioning Conditions]] |
[[ECS Vectors. Location/Positioning Conditions| Description of Location/Positioning Conditions]] |
Latest revision as of 14:10, 25 June 2011
<< ECS Wood Vector. Sawmill | ECS Wood Vector | ECS Wood Vector. Paper Mill >> |
Valid for ECS 1.1
General data
Drawn by MHz
The Furniture factory is the part of the ECS Wood Vector.
Cargoes
Accepting
The Furniture factory accepts Wood products (WP) and Glass if defined.
The Furniture factory does not accept any cargo during first 93 days of life if built in game.
Cargo acceptance is limited by storage capacity. If the stockpile is in overflow, the industry stops accepting cargo until the stockpile is down to 75% of capacity, at which point the industry will start accepting cargo again.
Level | WP | WP (75%) | Glass | Glass (75%) |
---|---|---|---|---|
Very low | 1345 | 1008 | 1008 | 756 |
Low | 1921 | 1441 | 1441 | 1080 |
Normal | 2744 | 2058 | 2058 | 1544 |
High | 3920 | 2940 | 2940 | 2205 |
Very high | 5600 | 4200 | 4200 | 3150 |
Ultimate | 8000 | 6000 | 6000 | 4500 |
Acceptance limit can be disabled with parameter of ECS Wood Vector
Production
The Furniture factory produces Goods.
The Furniture factory does not produce any cargo during first 93 days of life if built in game.
The Furniture factory uses 6 production levels.
Wood products is a must cargo. On the lowest production level the missing Wood products would be taken from internal resources to produce about 16 units of Goods. Furniture factory production is represented in the table (production data is calculated for 8 cycles a month. During game play, there are 8 or 9 cycles, while the total amount of distributed cargo is adjusted with property for minimal amount of cargo distributed).
Level | Goods (WP) | WP | Goods (WP+glass) | WP | Glass |
---|---|---|---|---|---|
Very low | 56 | 40 | 68 | 32 | 24 |
Low | 123 | 86 | 150 | 68 | 51 |
Normal | 271 | 183 | 329 | 147 | 110 |
High | 596 | 392 | 724 | 314 | 235 |
Very high | 1312 | 839 | 1593 | 671 | 503 |
Ultimate | 2886 | 1795 | 3504 | 1436 | 1077 |
The Furniture factory is the only industry in the vector who increase the efficiency of processing materials while increasing production level. Other industries have a fixed efficiency factor.
Production change
Production change happens on the 1-st day of every month.
The Furniture factory does not change production level during first 93 days of life if built in game.
On the lowest production level (Very low) advanced closure mechanism is applied with the following protection conditions:
- last one on the map
- younger than 5 years for industries, built in SE (scenario editor) or during map generation, younger than 2 years for others
- transportation level > 75%
Protection can be changed with parameter of ECS Wood Vector to the following protection conditions:
- last one on the map
- younger than 5 years for industries, built in SE (scenario editor) or during map generation, younger than 2 years for others
- transportation level > 1%
- Furniture factory is built by the player during game play
Production level decreases when amount of cargo produced last month is below the value represented in the table.
Production level increases when amount of cargo waiting is above the value represented in the table.
The industry can increase or decrease production level by one.
Level | Decrease | Increase (WP) | Increase (WP+glass) | Increase (Glass) |
---|---|---|---|---|
Very low | 28 | 120 | 96 | 72 |
Low | 62 | 257 | 205 | 154 |
Normal | 136 | 550 | 440 | 330 |
High | 298 | 1176 | 941 | 706 |
Very high | 656 | 2517 | 2013 | 1510 |
Ultimate | 1443 |
On any production level at list 50% of cargo should be transported to allow production level grow
Construction
The Furniture factory has one layout.
The Furniture factory has low probability (2) to be built by map generator and very low probability (1) to be built during game play.
The Furniture factory can be built by a player both in a game and in the scenario editor. Construction cost factor is 144. Construction conditions are represented in the table.
SE | Condition |
---|---|
Build on flat land | |
Build > 3 tiles away from desert tile | |
Build inside Tz0 | |
Build outside Tz1 | |
Build > 16 tiles from a Sawmill | |
Build > 31 tiles from a Furniture factory |
Description of Location/Positioning Conditions
Features
The Furniture factory is covered with snow when located above snow line.