Difference between revisions of "ECS Town Vector. Tourists centre. Casino resort"

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[[File:Ecs_touristindusrties_touristsresort1-c3.png]][[File:Ecs_touristindusrties_touristsresort2-c3.png]]
 
[[File:Ecs_touristindusrties_touristsresort1-c3.png]][[File:Ecs_touristindusrties_touristsresort2-c3.png]]
   
[[Category:ECS Vectors Tourist Industries]]
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[[Category:ECS Vectors Tourist Industries]][[Category:ECS Town Vector]]

Revision as of 14:47, 19 June 2011

General data

Drawn by Oz, improved by George (cc, construction stages)

Ecs touristindusrties touristsresort1.pngEcs touristindusrties touristsresort2.png

Tiles 18
Usage 75%
Growth Factor 85%

Stockpile size

Level Tourists
Very low 599
Low 705
Normal 829
High 975
Very high 1148
Ultimate 1350

Location/Positioning Conditions

  • Build outside towns !Tz1, !Tz2, !Tz3, !Tz4 (Town zone 0 allowed)
  • Build > 1 tiles from desert tile
  • Build <=0 tiles away from water (should be built on coasts)
  • Build on terraformed land (certain tiles must be sloped) see image
  • Build > FF FF FF FFh tiles from Tourists centre with the same layout (only one layout instance per map)
  • Build > 31 tiles away from other layout of Tourists centre

Description of Location/Positioning Conditions

Ecs touristindusrties touristsresort1-place.pngEcs touristindusrties touristsresort2-place.png

Features

Casino resort supports Company Colour. When built by the player during a game, it gets the colour of player's company.

Casino resorts have 3 animated construction stages

Ecs touristindusrties touristsresort1-c1.pngEcs touristindusrties touristsresort2-c1.png

Ecs touristindusrties touristsresort1-c2.pngEcs touristindusrties touristsresort2-c2.png

Ecs touristindusrties touristsresort1-c3.pngEcs touristindusrties touristsresort2-c3.png