Difference between revisions of "ECS Town Vector. Tourists centre. Casino resort"

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[[Category:ECS Vectors Tourist Industries]][[Category:ECS Town Vector]]
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{| style="width: 100%;" border="1"
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|- valign="top"
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| style="width: 33%;" | << [[ECS Town Vector. Tourists centre. Watch Tower]] || align="center" style="width: 34%;"| [[ECS Town Vector. Tourists centre]] || align="right" style="width: 33%;"| [[ECS Town Vector. Factory]] >>
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|}
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__TOC__
 
==General data==
   
 
Drawn by Oz, improved by George (company colours, animated construction stages)
'''''Casino resort'''''
 
   
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[[File:Ecs_touristindusrties_touristsresort1.png]][[File:Ecs_touristindusrties_touristsresort2.png]]
=Casino resort=
 
   
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Based on [http://www.caminoreal.com/english/Micrositio/index.php?id=8 Camino Real Acapulco Diamante, Acapulco, Mexico]
Drawn by Oz
 
   
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[[File:EcsCaminoReal.jpg|512px]]
Improved by George (cc, construction stages)
 
   
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{|
{img<nowiki>src=http://www.george.zernebok.net/newgrf/newcargos/img/touristindusrties/touristsresort2.png</nowiki> width= height= align= desc= link= }</center>
 
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|Tiles||18
 
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|-
==General data==
 
 
|Usage||75%
 
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|-
||Tiles|18
 
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|Growth Factor||85%
 
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|}
Usage|75%
 
 
Growth Factor|85%||Casino resort supports Company Colour. When built by the player during a game, it gets the colour of player's company.
 
   
 
==Stockpile size==
 
==Stockpile size==
   
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{|
||Level|Tourists
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!Level!!Tourists
 
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|-
4|599
 
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|Very low||599
 
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|-
8|705
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|Low||705
 
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|-
16|829
 
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|Normal||829
 
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|-
32|975
 
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|High||975
 
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|-
64|1148
 
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|Very high||1148
 
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|-
128|1350||
 
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|Ultimate||1350
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|}
   
 
==Location/Positioning Conditions==
 
==Location/Positioning Conditions==
   
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*Build outside towns !Tz1, !Tz2, !Tz3, !Tz4 (Town zone 0 allowed)
{img<nowiki>src=http://www.george.zernebok.net/newgrf/newcargos/img/touristindusrties/touristsresort2-place.png</nowiki> width= height= align= desc= link= }</center>
 
 
*Build > 1 tiles from desert tile
 
 
*Build <=0 tiles away from water (should be built on coasts)
Step|Condition
 
 
*Build on terraformed land (certain tiles must be sloped) see image
 
<center>1</center>|Build &gt; FF FF FF FFh tiles from a specific industry (specified ID) with the same layout (N=FF FF FF FFh forces only one industry of that type on the map)
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*Build > FF FF FF FFh tiles from Tourists centre with the same layout (only one layout instance per map)
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*Build > 31 tiles away from other layout of Tourists centre
 
<center>2</center>|Build &gt; 31 tiles from same industry (same ID)
 
 
<center>3</center>|disallow in townzones 1-4
 
   
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When built by the player during a game, the Casino resort will be in company colours of the builder. When generated by the game or built while in the scenario editor, the Casino resort will pick up the colour randomly.
<center>4</center>|Build &gt; 1 tile from desert tile
 
   
 
[[ECS Vectors. Location/Positioning Conditions| Description of Location/Positioning Conditions]]
<center>5</center>|Build &lt;=0 tiles away from water (should be built on coasts)
 
   
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[[File:Ecs_touristindusrties_touristsresort1-place.png]][[File:Ecs_touristindusrties_touristsresort2-place.png]]
<center>6</center>|Build on terraformed land (certain tiles must be sloped) see image||
 
   
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==Features==
[http://wiki.ttdpatch.net/tiki-index.php?page=LocationConditions|Description of Location/Positioning Conditions]
 
   
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The Casino resort supports company colours.
==Construction stages==
 
   
Casino resorts have 3 animated construction stages
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The Casino resort has 3 '''animated''' construction stages
   
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[[File:Ecs_touristindusrties_touristsresort1-c1.png]][[File:Ecs_touristindusrties_touristsresort2-c1.png]]
{img<nowiki>src=http://www.george.zernebok.net/newgrf/newcargos/img/touristindusrties/touristsresort2-c1.png</nowiki> width= height= align= desc= link= }</center>
 
   
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[[File:Ecs_touristindusrties_touristsresort1-c2.png]][[File:Ecs_touristindusrties_touristsresort2-c2.png]]
{img<nowiki>src=http://www.george.zernebok.net/newgrf/newcargos/img/touristindusrties/touristsresort2-c2.png</nowiki> width= height= align= desc= link= }</center>
 
   
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[[File:Ecs_touristindusrties_touristsresort1-c3.png]][[File:Ecs_touristindusrties_touristsresort2-c3.png]]
{img<nowiki>src=http://www.george.zernebok.net/newgrf/newcargos/img/touristindusrties/touristsresort2-c3.png</nowiki> width= height= align= desc= link= }</center>
 

Latest revision as of 17:54, 1 July 2011

<< ECS Town Vector. Tourists centre. Watch Tower ECS Town Vector. Tourists centre ECS Town Vector. Factory >>

General data

Drawn by Oz, improved by George (company colours, animated construction stages)

Ecs touristindusrties touristsresort1.pngEcs touristindusrties touristsresort2.png

Based on Camino Real Acapulco Diamante, Acapulco, Mexico

EcsCaminoReal.jpg

Tiles 18
Usage 75%
Growth Factor 85%

Stockpile size

Level Tourists
Very low 599
Low 705
Normal 829
High 975
Very high 1148
Ultimate 1350

Location/Positioning Conditions

  • Build outside towns !Tz1, !Tz2, !Tz3, !Tz4 (Town zone 0 allowed)
  • Build > 1 tiles from desert tile
  • Build <=0 tiles away from water (should be built on coasts)
  • Build on terraformed land (certain tiles must be sloped) see image
  • Build > FF FF FF FFh tiles from Tourists centre with the same layout (only one layout instance per map)
  • Build > 31 tiles away from other layout of Tourists centre

When built by the player during a game, the Casino resort will be in company colours of the builder. When generated by the game or built while in the scenario editor, the Casino resort will pick up the colour randomly.

Description of Location/Positioning Conditions

Ecs touristindusrties touristsresort1-place.pngEcs touristindusrties touristsresort2-place.png

Features

The Casino resort supports company colours.

The Casino resort has 3 animated construction stages

Ecs touristindusrties touristsresort1-c1.pngEcs touristindusrties touristsresort2-c1.png

Ecs touristindusrties touristsresort1-c2.pngEcs touristindusrties touristsresort2-c2.png

Ecs touristindusrties touristsresort1-c3.pngEcs touristindusrties touristsresort2-c3.png