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  • This switch sets the resolution of TTD's window, or the fullscreen mode it runs in. In fulls For most graphics cards, the horizontal resolution must be a multiple of 4 or 32 or the displ
    834 bytes (128 words) - 14:37, 13 June 2011
  • ...order of labels in the cargotable doesn't matter. For OpenTTD-only vehicle sets you should not use the <code>refittable_cargo_types</code> property, but th ...ses, so there you can only use the cargo labels. Also if you want specific graphics for specific cargoes, you have to use cargo types and not cargo classes.
    3 KB (509 words) - 16:33, 3 May 2012
  • ...try sets such as FIRS, PBI and ECS. The extension does not provide any new graphics, so the graphical representation of 'new' cargoes will default to some stan
    1 KB (168 words) - 13:27, 9 April 2012
  • [[Category:Graphics sets]]
    1 KB (207 words) - 16:22, 30 July 2011
  • ...on, screenshots and guides. The table below gives an overview of all Dutch Sets and their compatibility with OpenTTD and TTDPatch. ...to replace the original graphics in Transport Tycoon Deluxe with self-made graphics. This was first accomplished by Patchman with his releases of [http://www.t
    14 KB (1,876 words) - 21:36, 20 June 2012
  • ...in NML by Hirundo. The graphics used in the example are by Purno. Code and graphics are both licensed according to the GPL v2 or later. The code has been modif ...der structure. There will be one language file in the ''lang'' folder, one graphics file in the ''gfx'' folder. These two folders sit together with the main NM
    3 KB (550 words) - 20:28, 30 August 2011
  • ...er. The graphics used in the example are by DanMack and Zephyris. Code and graphics are both licensed according to the GPL v2 or later. The code has been modif ...phics to the NML code, let's do that for the road vehicle and give it some graphics!
    8 KB (990 words) - 13:08, 24 August 2011
  • ...fspecs:Action7|action 7]] entries that decide whether or not to load these graphics, for example based on the current climate. ...ics of all vehicles together in this one sprite block, taking note of what sets of sprites have what number (as determined by their position in the block).
    4 KB (640 words) - 21:02, 28 August 2011
  • ...'ll look into a small base graphics replacement, for both 8 bit and 32 bit graphics. We'll be replacing some level crossings in temperate and actic climate. == Example graphics ==
    8 KB (1,123 words) - 12:07, 27 June 2012
  • ...hics" based on the same variables (e.g. pointing to different spritegroups/sets for each part of an articulated vehicle). ...ctly return a value or point to a switch or spritegroup. Let's look at the graphics block once more:
    8 KB (1,227 words) - 09:44, 30 August 2011
  • As of OpenTTD 1.2.0, 32 bit graphics are to be provided via NewGRF. NML has the ability to add 32 bit sprites to * Do a simple batch conversion from 32 bit to 8 bit in your graphics editor;
    4 KB (699 words) - 09:59, 26 June 2012
  • #Add an "action 1" to introduce your vehicle graphics #Use actions 2 and 3 to link your graphics to a vehicle in TTD
    13 KB (2,254 words) - 11:59, 1 March 2012
  • ...urthermore we built in native support for new cargoes provided by industry sets and fixed a number of bugs that were present in the first version of the tr
    3 KB (477 words) - 11:59, 19 September 2015
  • ...ed TTDPatch 2.0 or later for playing in full-screen (may not work with all graphics cards). ...iewtopic.php?t=5587]. Note that this won't work correctly with new vehicle sets that use callbacks to set the vehicle loading speed (such as the DB Set XL)
    6 KB (1,135 words) - 12:09, 30 July 2011
  • ...Vehicle ID Guidelines in order to make it even more compatible with other sets. |Rendall ||Main Graphics, data supply
    5 KB (585 words) - 13:11, 9 April 2012
  • One problem with many new graphics files is that some files overwrite the same vehicle ID, so they can't norma ...hat the user can change it such that it doesn't conflict with other active sets.
    3 KB (516 words) - 11:59, 1 March 2012
  • ...most electric engines. Again, this is not necessarily true for new vehicle sets).
    5 KB (951 words) - 16:47, 5 February 2016
  • ...in NML by Hirundo. The graphics used in the example are by Purno. Code and graphics are both licensed according to the GPL v2 or later. The code has been modif /* Define graphics and callbacks
    17 KB (2,346 words) - 16:37, 3 May 2012
  • =Callbacks in Graphics Files= Since TTDPatch 2.0.1 alpha 11, it is possible to use callbacks, in which the graphics files can influence how TTDPatch features work. This is a lot more sophisti
    14 KB (1,850 words) - 12:00, 1 March 2012
  • ...dosemu lots of memory if you want to use the a fair number of new graphics sets (the default 16 MB is not enough).
    4 KB (697 words) - 13:45, 30 July 2011

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