Each bridge is made up of up to 124 images, included in their individual DAT file. All images must be present in the file, although images that are not needed can be replaced with a single transparent signal (using the special blue colour) to reduce file size. The following pages discuss further the creation of the graphics.
As with all objects, bridges have a series of attributes that affect how they can be built and what they look like. Below are some explained attributes with the values that they can take.
- disabledtrackcfg - Decides what types of corners and slopes the bridge can be used for.
Adding your bridges to the game
You must place your bridges in the game via other xml files, or they will not be selectable. The following tutorial explains how.
Back to Main Page