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- Allow constructing more industries. ...e construction of more in-game industries. By default, it allows up to 140 industries, but you can change this to any number between 90 and 250.626 bytes (85 words) - 19:09, 17 June 2011
- Industries never close down when stable economy is selected. Sometimes, industries can reduce their production and close down. This happens even if a stable e560 bytes (76 words) - 19:08, 17 June 2011
- Improve how cargo is distributed among several stations serving one industry. ...ot all cargo is made available for transporting. A certain fraction of the cargo is lost.893 bytes (131 words) - 19:07, 17 June 2011
- Enables more industries in other climates. Adds paper industries and the paper cargo to the temperate climate.1 KB (145 words) - 14:27, 18 June 2011
- This switch enables the installation of new cargo graphics files. ...sent on a station. Without this switch, you can have up to 4,095 units per cargo type; with this switch enabled, the limit is 32,767 units.2 KB (327 words) - 19:07, 17 June 2011
- [[Category:Patches]][[Category:Industries/Cargo Patches]][[Category:TTDPatch]][[Category:TTDPatch Manual]]734 bytes (91 words) - 19:08, 17 June 2011
- More freedom when building and removing industries and other objects. |2||4||moreindustries||Allow multiple industries of the same type in one town3 KB (438 words) - 15:58, 15 June 2011
- * [[ConfigurationFile]] - The file that tells TTDPatch what patches it should apply. * [[CommandLine]] - How to specify the patches directly on the command line.17 KB (2,297 words) - 13:56, 31 July 2011