ECS Town Vector. Tourists centre. Watch Tower: Difference between revisions
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| style="width: 33%;" | << [[ECS Town Vector. Tourists centre. Palenque]] || align="center" style="width: 34%;"| [[ECS Town Vector. Tourists centre]] || align="right" style="width: 33%;"| [[ECS Town Vector. Tourists centre. Casino resort]] >> |
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==General data== |
==General data== |
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When built by the player during a game, it will be the CC version. When generated by the game or built while in the scenario editor, the Brown or Grey version will appear. |
When built by the player during a game, it will be the CC version. When generated by the game or built while in the scenario editor, the Brown or Grey version will appear. |
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Revision as of 09:18, 21 June 2011
| << ECS Town Vector. Tourists centre. Palenque | ECS Town Vector. Tourists centre | ECS Town Vector. Tourists centre. Casino resort >> |
General data
Drawn by Oz, small fixes by George
| Tiles | 1 |
| Usage | 90% |
| Growth Factor | 95% |
Stockpile size
| Level | Tourists |
|---|---|
| Very low | 70 |
| Low | 73 |
| Normal | 77 |
| High | 81 |
| Very high | 86 |
| Ultimate | 90 |
Location/Positioning Conditions
- Build outside towns !Tz1, !Tz2, !Tz3, !Tz4 (Town zone 0 allowed)
- Build > 3 tiles from desert tile
- Build on terraformed land (certain tiles must be sloped) see image
- Build > FF FF FF FFh tiles from Tourists centre with the same layout (only one layout instance per map)
- Build > 31 tiles away from other layout of Tourists centre
Description of Location/Positioning Conditions
Features
Supports snow, company colours.
When built by the player during a game, it will be the CC version. When generated by the game or built while in the scenario editor, the Brown or Grey version will appear.



