TTDonLinux

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The most reliable ways of running TTD on Linux are

  • The Windows version of TTD+TTDPatch using Wine
  • The DOS or Windows versions of TTD (with or without the patch) on VMWare Workstation 5.0

If you have a method, or suggestion for a method, create it on a new page here on the wiki, and put a link to it down below in the relevant section (e.g. a method using WineX goes under WineX).

NOTE: A method is classified as "Has Worked" if you know it works. It counts as "Working" once lots of other people have got it working.

Wine

Working, requires 2.0.1 alpha 16 or later

Wine versions up to 20041201 or after 20050531 (latest CVS snapshot) work. 0.9.2 may cause some issues with sound.

For details on getting it working, see TTDWineDave

WineX/Cegeda

Has worked, but needs testing with recent alphas.

Methods under consideration:

Phil has some screenshots of successfully running TTDPatch Alpha 25 under WineX: TTDWinexPhil

VMWare

Working, in VMWare Workstation 5.0

Both the DOS and Windows versions work well. For the Windows version, disable the VMWare Tools and install a native mouse driver so that TTD can move the mouse cursor about. Otherwise right-click scrolling will be extremely sensitive.

dosemu

Has Worked, with dosemu 1.2.1; tested with TTDPatch 2.0.1 alpha 51.

The patch is not needed, the game works fine without it too

If you do use the patch,

  • Make sure to give dosemu lots of memory if you want to use the a fair number of new graphics sets (the default 16 MB is not enough).
  • Deactivate the CPU saver feature: either set `-+miscmods.notimegiveaway on+-' or run the game with `-+ttdpatch --miscmods.notimegiveaway on+-'

dosbox

Has Worked, using the dos version of ttd+patch

Bochs

Untested.

ttdload

This is a port of TTDPatch and the latest information suggests that it is not up-to-date (based on one of the pre-2.0 betas)

(Any word from the PatchTeam on whether this will be maintained along with DOS and Windows if it proves successful? - C.)

LoadTycoon

LoadTycoon is native loader for TTDX, originally done by Daniel Mantione, then shortly maintained by Petr "pasky" Baudis. It requires SDL and a native framebuffer and it does not support sounds, music and multiplayer.