Difference between revisions of "ECS Town Vector"

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[[Category:ECS]][[Category:ECS Vectors]][[Category:ECS Town Vector]]
 
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{| style="width: 100%;" border="1"
'''''ECS Town Vector'''''
 
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|- valign="top"
 
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| style="width: 33%;" | << [[ECS Vectors. Location/Positioning Conditions]] || align="center" style="width: 34%;"| [[ECS Vectors]] || align="right" style="width: 33%;"| [[ECS Town Vector. Tourists centre]] >>
=ECS Town vector=
 
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|}
 
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[[File:Logoecstown.png|||right|Logo]]
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__TOC__
 
==General characteristics==
 
==General characteristics==
   
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==Parameters==
 
==Parameters==
   
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{|
||'''Number'''|'''Meaning'''
 
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|-
 
!Number!!Meaning
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|-
 
|<center>0</center>||Disable (0, default) / Enable (1) default cargoes &amp; industries*
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|-
 
|<center>1</center>||Enable (0, default) / Disable (1) varying snowlines and snowed ground
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|-
 
|<center>2</center>||Enable (0, default) / Disable (1) new landscape icons in main window
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|-
 
|<center>3</center>||General behaviour change ([[ECS_Vectors_General_Information#General_behaviour_change_parameter|Description]])
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|-
 
|<center>4</center>||0 (Default) - Replace VALUables with GOLD and make [[ECS Town Vector. Gold mine|Gold mine]] available
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|-
 
| ||1 - Do not provide Gold nor [[ECS Town Vector. Gold mine|Gold mine]] (slot 04 is taken anyway, the mine is displayed in the new industry list, but will not appear on the map), valuables is unchanged (if defined).
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|-
 
| ||2 - Do not provide Gold. [[ECS Town Vector. Gold mine|Gold mine]] is available and produces as much valuables as gold.
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|}
 
(*) Keep in mind that while ECS Town vector would not disable default industries, other [[ECS Vectors. Description| ECS vectors]] would disable industries of their types. For example, [[ECS Wood Vector]] would disable default forest, paper mill, sawmill, lumber mill, printing works, because it defines his own industries of these types. And this behaviour would not be disabled by the parameters.
   
 
==Industries==
<center>0</center>|Disable (0, default) / Enable (1) default cargoes & industries*
 
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* [[ECS Town Vector. Tourists centre| Tourists centre]]
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** [[ECSTVTCNeuSchwansteinCastle| Schloß Neuschwanstein]]
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** [[ECS Town Vector. Tourists centre. Goodrich Castle| Goodrich Castle]]
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** [[ECSTVTCKarlstein| Karlštejn]]
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** [[ECS Town Vector. Tourists centre. Japan Castle| Japan Castle]]
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** [[ECS Town Vector. Tourists centre. Palenque| Palenque]]
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** [[ECS Town Vector. Tourists centre. Watch Tower| Watch Tower]]
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** [[ECS Town Vector. Tourists centre. Casino resort| Casino resort]]
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* [[ECS Town Vector. Factory| Factory]]
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* [[ECS Town Vector. Gold mine| Gold mine]]
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* [[ECS Town Vector. Water supply| Water supply]]
   
 
==Cargoes==
<center>1</center>|Enable (0, default) / Disable (1) varying snowlines and snowed ground
 
   
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===Cargoes list===
<center>2</center>|Enable (0, default) / Disable (1) new landscape icons in main window
 
 
<center>3</center>|General behaviour change [[(ECSVectorsGeneralInformation|Description]])
 
 
<center>4</center>|0 (Default) - Replace VALUables with GOLD and make [[ECSTVGoldMine|Gold mine]] available
 
 
|1 - Do not provide Gold nor [[ECSTVGoldMine|Gold mine]] (slot 04 is taken anyway, the mine is displayed in the new industry list, but will not appear on the map), valuables is unchanged (if defined).
 
 
|2 - Do not provide Gold. [[ECSTVGoldMine|Gold mine]] is available and produces as much valuables as gold.||
 
* Keep in mind that while ECS Town vector would not disable default industries, other ECS vectors would disable industries of their types. For example, ECS Wood vector would disable default forest, paper mill, sawmill, lumber mill, printing works, because it defines his own industries of these types. And this behaviour would not be disabled by the parameters.
 
 
== Industries==
 
 
{toc}
 
 
==Cargoes==
 
   
 
Default cargoes
 
Default cargoes
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* Tourists (ID 1F). Tourists has a weight of 125 Kg per tourist.
 
* Tourists (ID 1F). Tourists has a weight of 125 Kg per tourist.
   
''Note:'' [[ECSHouses|ECS Houses]] provides houses to produce and accept tourists and valuables, accept water.
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''Note:'' [[ECS Houses]] provides houses to produce and accept tourists and valuables, accept water.
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===Cargoes payment===
   
 
Payment for delivering 10 units (or 10 000 litres) of cargo a distance of 20 squares
 
Payment for delivering 10 units (or 10 000 litres) of cargo a distance of 20 squares
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[[File:Ecstowncargopayments19.png]]
   
 
==Cargo chains==
 
==Cargo chains==
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{| border="0"
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|-
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!Version 1.1.2!!Version 1.2.0
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|-
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|[[File:Ecs_Townvector_1_1_2.png|410px]]||[[File:Ecs_Townvector_1_2_0.png|450px]]
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|}

Latest revision as of 05:42, 26 January 2013

<< ECS Vectors. Location/Positioning Conditions ECS Vectors ECS Town Vector. Tourists centre >>
Logo

General characteristics

The GRFID is 4D656F91. The vector provides a couple of cargoes and industries, designed for towns.

Parameters

Number Meaning
0
Disable (0, default) / Enable (1) default cargoes & industries*
1
Enable (0, default) / Disable (1) varying snowlines and snowed ground
2
Enable (0, default) / Disable (1) new landscape icons in main window
3
General behaviour change (Description)
4
0 (Default) - Replace VALUables with GOLD and make Gold mine available
1 - Do not provide Gold nor Gold mine (slot 04 is taken anyway, the mine is displayed in the new industry list, but will not appear on the map), valuables is unchanged (if defined).
2 - Do not provide Gold. Gold mine is available and produces as much valuables as gold.

(*) Keep in mind that while ECS Town vector would not disable default industries, other ECS vectors would disable industries of their types. For example, ECS Wood Vector would disable default forest, paper mill, sawmill, lumber mill, printing works, because it defines his own industries of these types. And this behaviour would not be disabled by the parameters.

Industries

Cargoes

Cargoes list

Default cargoes

  • Passengers (ID 00)
  • Mail (ID 02)
  • Goods (ID 05)
  • Valuables (ID 0A)
  • Water (ID 1B)

New cargoes

  • Tourists (ID 1F). Tourists has a weight of 125 Kg per tourist.

Note: ECS Houses provides houses to produce and accept tourists and valuables, accept water.

Cargoes payment

Payment for delivering 10 units (or 10 000 litres) of cargo a distance of 20 squares

Ecstowncargopayments19.png

Cargo chains

Version 1.1.2 Version 1.2.0
Ecs Townvector 1 1 2.png Ecs Townvector 1 2 0.png