Difference between revisions of "ECS Town Vector. Tourists centre. Watch Tower"

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[[Category:ECS Vectors Tourist Industries]][[Category:ECS Town Vector]]
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| style="width: 33%;" | << [[ECS Town Vector. Tourists centre. Palenque]] || align="center" style="width: 34%;"| [[ECS Town Vector. Tourists centre]] || align="right" style="width: 33%;"| [[ECS Town Vector. Tourists centre. Casino resort]] >>
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==General data==
 
==General data==
   
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When built by the player during a game, it will be the CC version. When generated by the game or built while in the scenario editor, the Brown or Grey version will appear.
 
When built by the player during a game, it will be the CC version. When generated by the game or built while in the scenario editor, the Brown or Grey version will appear.
 
[[Category:ECS Vectors Tourist Industries]][[Category:ECS Town Vector]]
 

Revision as of 09:18, 21 June 2011

<< ECS Town Vector. Tourists centre. Palenque ECS Town Vector. Tourists centre ECS Town Vector. Tourists centre. Casino resort >>

General data

Drawn by Oz, small fixes by George

Ecs touristindusrties tower.png Ecs touristindusrties tower-snowed.png Ecs touristindusrties tower-cc.png

Tiles 1
Usage 90%
Growth Factor 95%

Stockpile size

Level Tourists
Very low 70
Low 73
Normal 77
High 81
Very high 86
Ultimate 90

Location/Positioning Conditions

  • Build outside towns !Tz1, !Tz2, !Tz3, !Tz4 (Town zone 0 allowed)
  • Build > 3 tiles from desert tile
  • Build on terraformed land (certain tiles must be sloped) see image
  • Build > FF FF FF FFh tiles from Tourists centre with the same layout (only one layout instance per map)
  • Build > 31 tiles away from other layout of Tourists centre

Description of Location/Positioning Conditions

Ecs touristindusrties tower-place.png

Features

Supports snow, company colours.

When built by the player during a game, it will be the CC version. When generated by the game or built while in the scenario editor, the Brown or Grey version will appear.