Difference between revisions of "ECS Vectors Translations"

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'''List of people, who have done some work on translating already'''
 
'''List of people, who have done some work on translating already'''
 
* [[ECS Vectors Translations - Thanks page]]
 
* [[ECS Vectors Translations - Thanks page]]
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==Licenses==
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By contributing a translation, you agree, that your translation would be used in ECS Vectors under [http://creativecommons.org/licenses/by-nc-nd/3.0/ CC BY-NC-ND 3.0 license].
   
 
==How to translate==
 
==How to translate==

Revision as of 04:58, 20 June 2011

What this

This section is created to help ECS Vectors to speak your native languages. Please add translations to the sections. Also please check the existing one. May be it has mistakes.

What it includes

Stings

Strings for the ECS vectors action14 parameters

List of people, who have done some work on translating already

Licenses

By contributing a translation, you agree, that your translation would be used in ECS Vectors under CC BY-NC-ND 3.0 license.

How to translate

The following instructions are based on Action4 reference description

All strings should be UTF-8

String codes are described here

The list of languages is represented here

Language-IDs for some popular languages are 03 (French), 04 (Spanish), 07 (Russian), 15 (Czech), 1F (Dutch), 27 (Italian), 30 (Polish), etc, just to name a few w/o having to look them up.

What to translate

Find a general string. If would look like

21 * 34 04 0A FF 01 00 D0 94 80 " should be built in towns" 00

FF (FFh = 80h + 7Fh) indicates a general string, that is used when translation is not defined. You need to translate it.

if a string like

22 * 43 04 0A 82 01 00 D0 94 80 " muss in einer Stadt gebaut werden" 00

goes below, than it means that a German (82 = 80h + 02h, where 02h is German) translation is represented (here 00 D0 is the string ID, translation is applied to the string with the same ID)

If the string is wrong, you can modify it. If the string is not represented, you can add it.

How to modify a string

Change the string you need

1 * 1 04 0A 82 01 00 D0 94 80 " muss in einer Stadt gebaut werden" 00

How to add a new string

You should not care about the string number nor length. you can simply use

1 * 1

because NFOrenum would fix it. All you need is to add a right language (+80h if you translate FF string, and a language code if 7F).

1 * 1 04 0A 82 01

at the right ID

1 * 1 04 0A 82 01 00 D0

Then you put a new string

The number of strings and string class is copied from string, which you are translating

1 * 1 04 0A 82 01 00 D0

Then you add you new string

1 * 1 04 0A 82 01 00 D0 94 80 " muss in einer Stadt gebaut werden" 00

You have to use the same string codes as string, which you are translating. The order is important. The place in text is important for decoration code, is not important for string and numbers

1 * 1 04 0A 82 01 00 D0 94 80 " muss in einer Stadt gebaut werden" 00