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  • '''Dutch Town Names''' is a NewGRF that provides over 4000 real Dutch town names for use in your games.
    526 bytes (72 words) - 11:12, 21 June 2012
  • <includeonly>[https://newgrf-specs.tt-wiki.net/wiki/{{{1}}} {{{2|{{{1}}}}}}]</includeonly><noinclude>
    372 bytes (42 words) - 11:01, 17 June 2020
  • * [http://www.ttdpatch.net/newgrf.html New Graphics Page at ttdpatch.net] - official patch graphics ..."newgrf" folder, simply create a new folder in the TTD folder and name it "newgrf".
    5 KB (819 words) - 15:41, 18 June 2011
  • '''Dutch Signals''' is a NewGRF that replaces the default signal graphics with Dutch style signals.
    563 bytes (70 words) - 20:02, 9 April 2012
  • '''Dutch Catenary''' is a NewGRF that replaces the default overhead wire graphics with Dutch style catenary.
    576 bytes (71 words) - 19:47, 9 April 2012
  • ...olour window, it allow you to set a primary and second company colour (for newgrf sets which have support for it). It will also allow you to set colour theme ...example), in addition to this, Multiple Unit colour schemes only work with newgrf vehicles which have been flagged as Multiple Unit.
    2 KB (348 words) - 19:40, 17 June 2011
  • # Create a sub-directory called '''Newgrf''' in your TTD directory # Download the ZIP-file and unpack in your Newgrf directory
    3 KB (516 words) - 13:05, 31 July 2011
  • ...certain feature, you can use a version check to disable that part of your NewGRF while keeping the rest. ...ks allows to check if a certain condition (for instance based on a [http://newgrf-specs.tt-wiki.net/wiki/NML:General#General_variables general variable] or a
    10 KB (1,722 words) - 19:45, 2 August 2014
  • This is an attempt at a generic layout for NewGRF readmes. It provides you with a layout to use, has several sections pre-fil * a template that you can modify for your own NewGRF;
    6 KB (870 words) - 22:17, 22 January 2012
  • The '''Dutch Tram Set 2''' is a NewGRF that adds Dutch trams to OpenTTD. It is the successor of the first [[Dutch as well as the version of this NewGRF.
    2 KB (307 words) - 12:30, 9 April 2012
  • The '''Dutch Road Furniture''' is a NewGRF that adds all kinds of stuff that you can find alongside Dutch roads to Ope as well as the version of this NewGRF.
    2 KB (316 words) - 12:54, 9 April 2012
  • ...[http://users.tt-forums.net/csaboka/ttdpatch/paper.grf paper.grf] to your newgrf[w].cfg. In previous versions, please disable moreindustriesperclimate manua
    734 bytes (91 words) - 19:08, 17 June 2011
  • ...can be used at a time and in OpenTTD chances are only one shows up in the NewGRF list. It's a convention to use the first two bytes for the creator's initia ...ere. Luckily, we [[NMLTutorial/Language files|already]] put a name for our NewGRF in there. Open the language file and check what name you attached to the st
    7 KB (1,283 words) - 22:12, 4 February 2015
  • '''Dutch Rail Furnitue''' is a NewGRF that replaces the default level crossings graphics with Dutch style level c
    897 bytes (117 words) - 10:28, 21 June 2012
  • ...hics]] instead. If you think NML is not too bad, then I hope to see a nice NewGRF from you any time soon! ...always will be people that can help you out. And don't forget the [http://newgrf-specs.tt-wiki.net/wiki/NML:Main NML Documentation] itself. From here on, yo
    2 KB (384 words) - 10:49, 23 July 2014
  • ==I get the message "Error loading new graphics: file 'newgrf/ttdpbase.grf' not found"?== ==I get the message "Error loading new graphics: file 'newgrf/ttdpbasew.grf' not found"?==
    6 KB (1,135 words) - 12:09, 30 July 2011
  • The '''Dutch Track Set''' is a NewGRF that is currently in development. It will eventually compliment the [[Dutch
    877 bytes (130 words) - 20:06, 9 April 2012
  • ...r:1px solid #c7c8fe; text-align:center; font-size:1.4em; font-weight:bold">NewGRF Specs</div> NewGRF Specs have their own wiki which can be found here:
    5 KB (764 words) - 01:35, 16 June 2020
  • ...r:1px solid #c7c8fe; text-align:center; font-size:1.4em; font-weight:bold">NewGRF Specs</div> NewGRF Specs have their own wiki which can be found here:
    5 KB (744 words) - 10:13, 30 December 2020
  • ...be provided via NewGRF. NML has the ability to add 32 bit sprites to your NewGRF, as well as different sprites for different zoom levels in both 8 bit and 3 ...always players who want to stick to 8 bit. The last option will break your NewGRF outside of 32 bit blitters, so if you don't care about 8 bit sprites you st
    4 KB (699 words) - 09:59, 26 June 2012

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