Difference between revisions of "ECS Vectors Translations"

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==What this==
 
==What this==
   
This section is created to help ECS Vectors to speak your native languages. Please add translations to the sections. Also please check the existing one. May be it has mistakes.
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This section is created to help ECS Vectors to speak your native languages. Translations are managed by WebTranslator at https://translator.openttdcoop.org/project/ecs. Also please check the existing one. May be it has mistakes.
   
 
==What it includes==
 
==What it includes==
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Old versions are located here. Please move them to WebTranslator.
   
 
'''Stings'''
 
'''Stings'''
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==Licenses==
 
==Licenses==
   
By contributing a translation, you agree, that your translation would be used in ECS Vectors under [http://creativecommons.org/licenses/by-nc-nd/3.0/ CC BY-NC-ND 3.0 license].
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By contributing a translation, you agree, that your translation would be used in ECS Vectors under [http://creativecommons.org/licenses/by-nc-sa/4.0/ CC BY-NC-SA 4.0 license].
 
==How to translate==
 
 
The following instructions are based on {{grfspecs|Action4|Action4 reference}} description
 
 
All strings should be UTF-8
 
 
String codes are described {{grfspecs|StringCodes|here}}
 
 
The list of languages is represented {{grfspecs|Action4|here}}
 
 
Language-IDs for some popular languages are 03 (French), 04 (Spanish), 07 (Russian), 15 (Czech), 1F (Dutch), 27 (Italian), 30 (Polish), etc, just to name a few w/o having to look them up.
 
 
===What to translate===
 
 
Find a general string. If would look like
 
 
21 * 34 04 0A '''FF''' 01 '''00 D0''' 94 80 " should be built in towns" 00
 
 
'''FF''' (FFh = 80h + 7Fh) indicates a general string, that is used when translation is not defined. You need to translate it.
 
 
if a string like
 
 
22 * 43 04 0A '''82''' 01 '''00 D0''' 94 80 " muss in einer Stadt gebaut werden" 00
 
 
goes below, than it means that a German ('''82''' = 80h + 02h, where 02h is German) translation is represented (here '''00 D0''' is the string ID, translation is applied to the string with the same ID)
 
 
If the string is wrong, you can modify it. If the string is not represented, you can add it.
 
 
===How to modify a string===
 
 
Change the string you need
 
 
1 * 1 04 0A 82 01 00 D0 '''94 80 " muss in einer Stadt gebaut werden" 00'''
 
 
===How to add a new string===
 
 
You should not care about the string number nor length. you can simply use
 
 
'''1 * 1'''
 
 
because NFOrenum would fix it. All you need is to add a right language (+80h if you translate FF string, and a language code if 7F).
 
 
1 * 1 04 0A '''82''' 01
 
 
at the right ID
 
 
1 * 1 04 0A 82 01 '''00 D0'''
 
 
Then you put a new string
 
 
The number of strings and string class is copied from string, which you are translating
 
 
1 * 1 '''04 0A''' 82 '''01''' 00 D0
 
 
Then you add you new string
 
 
1 * 1 04 0A 82 01 00 D0 '''94 80 " muss in einer Stadt gebaut werden" 00'''
 
 
You have to use the same string codes as string, which you are translating. The order is important. The place in text is important for decoration code, is not important for string and numbers
 
 
1 * 1 04 0A 82 01 00 D0 '''94 80''' " muss in einer Stadt gebaut werden" '''00'''
 

Latest revision as of 06:17, 6 May 2014