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  • Allows main view to follow a vehicle. As the current vehicle windows do, enabling this switch will allow the main view to follow vehicle
    727 bytes (110 words) - 14:22, 18 June 2011
  • This switch changes what happens when a road vehicle collides with a train. It has two possible settings: ...involved in the collision has a breakdown, as well as destroying the road vehicle
    653 bytes (93 words) - 14:59, 15 June 2011
  • ...vehicle types, it's the vehicle itself. The rating will be highest if the vehicle is less than a year old, and will be lowest three years later. However, it [[Category:Patches]][[Category:Vehicle Patches]][[Category:TTDPatch]][[Category:TTDPatch Manual]]
    915 bytes (144 words) - 14:28, 15 June 2011
  • In the vehicle window, show the current speed. This switch shows the vehicle speed in the status bar of the vehicle window.
    714 bytes (113 words) - 14:25, 18 June 2011
  • Sort vehicle lists by various properties. ...an change the sort order by clicking on the new bottom right button in the vehicle list window.
    862 bytes (133 words) - 14:25, 18 June 2011
  • ...this option is that it makes it impossible to load savegames with a larger vehicle factor than specified. You have to try how large a vehicle factor you can get, depending on how much memory you have, and how many new
    746 bytes (123 words) - 14:16, 13 June 2011
  • Add depots to vehicle orders. ...dding a new order, you can simply click on a depot (or hangar) to send the vehicle there as part of the schedule.
    2 KB (294 words) - 15:02, 15 June 2011
  • If can often happen that a vehicle becomes lost and is unable to find the station it is supposed to go to. For ...chedule in a given amount of time. You can set the amount of days for each vehicle type, with the default being 150 days for trains and road vehicles, 400 for
    989 bytes (155 words) - 15:02, 15 June 2011
  • Show vehicle profit colour coded to indicate vehicle performance rating. ...rmine part of the performance score. If the profit of the least profitable vehicle is the equivalent of £20,000 or more, you get the full score. If it is zer
    1 KB (235 words) - 14:24, 18 June 2011
  • ...ially important and useful if you use new graphics files, which change the vehicle data. With this switch on, TTDPatch will record which graphics files were a [[Category:Patches]][[Category:Basic Patches]][[Category:TTDPatch]][[Category:TTDPatch Manual]]
    1 KB (180 words) - 14:38, 13 June 2011
  • ...hey reach the maximum age. Note that they will be replaced by an identical vehicle, unless you have [[AutoReplace]] on and a GRF file that supports auto-repla ...properly if you are also using the new service intervals, in which case a vehicle will never go to the service where it would be renewed.
    2 KB (409 words) - 16:43, 13 June 2011
  • ...he game is paused. However, they do have a speed consistent with all other vehicle types. [[Category:Patches]][[Category:Vehicle Patches]][[Category:TTDPatch]][[Category:TTDPatch Manual]]
    996 bytes (159 words) - 15:00, 15 June 2011
  • [[Category:Patches]][[Category:Vehicle Patches]][[Category:TTDPatch]][[Category:TTDPatch Manual]]
    625 bytes (92 words) - 17:09, 13 June 2011
  • ...vice, because they keep going the wrong way looking for a depot, just set "Vehicle Breakdowns" to "None" in the difficulty settings in TTD, and enable this op [[Category:Patches]][[Category:Vehicle Patches]][[Category:TTDPatch]][[Category:TTDPatch Manual]]
    1 KB (175 words) - 17:04, 13 June 2011
  • Vehicle orders can be shared or copied. ...all other linked vehicles as well. You can also just copy orders from one vehicle to another without sharing or linking them.
    3 KB (476 words) - 15:05, 15 June 2011
  • [[Category:Patches]][[Category:Vehicle Patches]][[Category:TTDPatch]][[Category:TTDPatch Manual]]
    733 bytes (113 words) - 17:11, 13 June 2011
  • Calculate vehicle performance rating based on vehicle purchase cost. ...ore is awarded, otherwise the score the fraction of 20,000 pounds that the vehicle earned, or 0 if the profit was negative.
    3 KB (378 words) - 19:34, 17 June 2011
  • |2 ||4 ||Dragging a railway vehicle outside the depot window sells the vehicle (i.e. acts as dragging to the trashcan) [[Category:Patches]][[Category:Interface Patches]][[Category:TTDPatch]][[Category:TTDPatch Manual]]
    1 KB (185 words) - 19:38, 17 June 2011
  • [[Category:Patches]][[Category:Vehicle Patches]][[Category:TTDPatch]][[Category:TTDPatch Manual]]
    857 bytes (136 words) - 14:28, 15 June 2011
  • ...s all station types, previously it only applied to train stations and road vehicle stations, not docks, buoys and airports. [[Category:Patches]][[Category:Infrastructure Patches]][[Category:TTDPatch]][[Category:TTDPatch Manual]]
    832 bytes (126 words) - 16:15, 15 June 2011
  • [[Category:Patches]][[Category:Vehicle Patches]][[Category:TTDPatch]][[Category:TTDPatch Manual]]
    842 bytes (137 words) - 15:01, 15 June 2011
  • From 2.0.1 alpha 12 the button should change as soon as the vehicle enters/leaves the depot, without having to close and open the window again If the train contains vehicles from a new vehicle set, some additional considerations apply. Please see the refitting section
    2 KB (339 words) - 14:25, 15 June 2011
  • As of revision 1100 (2.6 alpha 0), fifo loading works for all vehicle types, not just trains, and will permit simultaneous loading of multiple co [[Category:Patches]][[Category:Infrastructure Patches]][[Category:TTDPatch]][[Category:TTDPatch Manual]]
    1,006 bytes (150 words) - 16:15, 15 June 2011
  • ...indow captures the input, unless you click on the title bar of a different vehicle order window after opening the most recently opened window. To prevent conf [[Category:Patches]][[Category:Interface Patches]][[Category:TTDPatch]][[Category:TTDPatch Manual]]
    2 KB (327 words) - 14:19, 18 June 2011
  • *The newer vehicle is available to the player (Either normally, or as a trial use) *The vehicle meets the reliability requirement specified (defaults to 80)
    3 KB (486 words) - 16:47, 13 June 2011
  • |3 || 8 || Vehicle orders can be shared or copied. See below. |5 || 32 || Colour-code vehicle profits in the vehicle list, see below.
    4 KB (680 words) - 13:59, 13 June 2011
  • Enable new graphics for vehicles and new vehicle models. Please read [[NewGraphics|New Graphics]] for extra information on t Each of these switches enables new graphics for that particular vehicle type, except for "loadallgraphics", which makes TTD loads all new graphics
    4 KB (589 words) - 17:07, 13 June 2011
  • ...ossible order types for vehicles by control-clicking on the "Go To" in the vehicle orders window. ...will only be acted upon if the time interval since the last service of the vehicle is greater than the service interval.
    4 KB (707 words) - 15:11, 15 June 2011
  • ...heme is used, which instantly unloads and loads cargo and pauses after the vehicle is fully loaded. ...d of loading or unloading everything at once, only 5-10 units of cargo per vehicle are loaded or unloaded at a time. This means that you can watch your train
    3 KB (499 words) - 16:16, 15 June 2011
  • ;Vehicle:Any mobile unit that you can buy individually, i.e. train engines and wagon ;Carrier:A vehicle or consist that is able to transport a certain type of cargo, e.g. planes c
    3 KB (520 words) - 13:44, 31 July 2011
  • This feature makes unused roads lose their owner. If no vehicle passes a road tile in a certain amount of time, the road will lose its owne [[Category:Patches]][[Category:Infrastructure Patches]][[Category:TTDPatch]][[Category:TTDPatch Manual]]
    1 KB (202 words) - 16:13, 15 June 2011
  • ...custom strings is 500; this includes manager's name, company name, custom vehicle type names, signs etc. [[Category:Patches]][[Category:Vehicle Patches]][[Category:TTDPatch]][[Category:TTDPatch Manual]]
    2 KB (337 words) - 16:51, 13 June 2011
  • [[Category:Patches]][[Category:Vehicle Patches]][[Category:TTDPatch]][[Category:TTDPatch Manual]]
    1 KB (236 words) - 14:27, 15 June 2011
  • [[Category:Patches]][[Category:Vehicle Patches]][[Category:TTDPatch]][[Category:TTDPatch Manual]]
    1 KB (256 words) - 15:00, 15 June 2011
  • [[Category:Patches]][[Category:Vehicle Patches]][[Category:TTDPatch]][[Category:TTDPatch Manual]]
    2 KB (251 words) - 17:30, 13 June 2011
  • [[Category:Patches]][[Category:Vehicle Patches]][[Category:TTDPatch]][[Category:TTDPatch Manual]]
    2 KB (293 words) - 17:09, 13 June 2011
  • [[Category:Patches]][[Category:Vehicle Patches]][[Category:TTDPatch]][[Category:TTDPatch Manual]]
    2 KB (273 words) - 15:08, 15 June 2011
  • [[Category:Patches]][[Category:Vehicle Patches]][[Category:TTDPatch]][[Category:TTDPatch Manual]]
    2 KB (277 words) - 15:01, 15 June 2011
  • ...s can't reverse on bus stops, you need to have a full road tile for a road vehicle to successfully reverse. [[Category:Patches]][[Category:Infrastructure Patches]][[Category:TTDPatch]][[Category:TTDPatch Manual]]
    2 KB (284 words) - 16:19, 15 June 2011
  • [[Category:Patches]][[Category:Vehicle Patches]][[Category:TTDPatch]][[Category:TTDPatch Manual]]
    2 KB (299 words) - 15:08, 15 June 2011
  • This switch creates more blocks of data to store vehicle information in. Its value can range from 1 to 40, but it is good to start l ...mail. (Helicopters count as three vehicles, because their rotor is also a vehicle...) This means that it is easy to run out of vehicles in games with many o
    4 KB (731 words) - 16:48, 13 June 2011
  • ...the switch off on savegames that have used it, as long as you make sure no vehicle carries any non-standard cargo types, and all corresponding industries are [[Category:Patches]][[Category:Industries/Cargo Patches]][[Category:TTDPatch]][[Category:TTDPatch Manual]]
    2 KB (327 words) - 19:07, 17 June 2011
  • ...hich have support for it). It will also allow you to set colour themes for vehicle classes (Trains, Road Vehicles, etc.), as well as sub classes within them ( [[Category:Patches]][[Category:Interface Patches]][[Category:TTDPatch]][[Category:TTDPatch Manual]]
    2 KB (348 words) - 19:40, 17 June 2011
  • ...tives to a train by holding the control (ctrl) button when clicking "Build Vehicle" in the purchase list. Each locomotive adds its power and tractive effort [[Category:Patches]][[Category:Vehicle Patches]][[Category:TTDPatch]][[Category:TTDPatch Manual]]
    4 KB (687 words) - 14:28, 15 June 2011
  • For example, if the percentage is 98%, and the fastest monorail vehicle (the Millennium Z1) has a top speed of 210 mph, the speed limit on monorail [[Category:Patches]][[Category:Infrastructure Patches]][[Category:TTDPatch]][[Category:TTDPatch Manual]]
    2 KB (366 words) - 15:48, 15 June 2011
  • |8 || 256 || extradetails || Show more specs in the vehicle details window ...ailvehmenu || Adds a rail vehicle menu to the depot via ctrl-clicking on a vehicle.
    4 KB (594 words) - 14:10, 13 June 2011
  • ...|| usevehnnumbernotname || Vehicle messages (getting old, lost, etc.) use vehicle number instead of name [[Category:Patches]][[Category:Basic Patches]][[Category:TTDPatch]][[Category:TTDPatch Manual]]
    4 KB (482 words) - 14:22, 13 June 2011
  • [[Category:Patches]][[Category:Vehicle Patches]][[Category:TTDPatch]][[Category:TTDPatch Manual]]
    3 KB (500 words) - 14:25, 15 June 2011
  • This setting is a combination of many small patches. They are combined because there is only a limited supply of command line l ...h higher numbers, instead TTD was opening the vehicle window for the first vehicle. (Note, the same bug still exists in the depot train list, but who has more
    7 KB (1,182 words) - 14:14, 13 June 2011
  • [[Category:Patches]][[Category:Vehicle Patches]][[Category:TTDPatch]][[Category:TTDPatch Manual]]
    3 KB (571 words) - 15:01, 15 June 2011

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